GPU Pro 4 : advanced rendering techniques /
"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geo...
Clasificación: | Libro Electrónico |
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Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Boca Raton :
CRC Press, Taylor & Francis Group,
2013.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- 1. Geometry manipulation / Wolfgang Engel
- 2. Rendering / Christopher Oat and Carsten Dachsbacher
- 3. Image space / Michal Valient
- 4. Shadows / Wolfgang Engel
- 5. Game engine design / Wessam Bahnassi
- 6. GPGPU / Sb̌astien St-Laurent.