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GPU Pro 4 : advanced rendering techniques /

"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geo...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Engel, Wolfgang F.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton : CRC Press, Taylor & Francis Group, 2013.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • 1. Geometry manipulation / Wolfgang Engel
  • 2. Rendering / Christopher Oat and Carsten Dachsbacher
  • 3. Image space / Michal Valient
  • 4. Shadows / Wolfgang Engel
  • 5. Game engine design / Wessam Bahnassi
  • 6. GPGPU / Sb̌astien St-Laurent.