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Beginning iOS6 games development /

Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK. Beginning iOS 6 Games Development provides a clear path f...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Jordan, Lucas L.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : Apress : Distributed to the Book trade worldwide by Springer Science+Business Media, ©2012.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a Beginning iOS6 games development /  |c Lucas Jordan. 
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505 0 0 |t A Simple First Game --  |t Setting up Your Game Project --  |t Explore the Game Application Life Cycle --  |t Quickly Build an Input-Driven Game --  |t Quickly Build a Frame-by-Frame Game --  |t Create Your Characters: Game Engine, Image Actors, and Behaviors --  |t Build Your Game: Vector Actors and Particles --  |t Building Your Game: Understanding Gestures and Movements --  |t Game Center and Social Media --  |t Monetizing via the Apple App Store --  |t Add Sound to Your Game --  |t A Completed Game: Belt Commander --  |t Physics! 
588 0 |a Print version record. 
520 |a Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK. Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You'll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound. The latest version of Xcode 4.5 will be used in parts of the book to guide you along the way of building your iPhone or iPad game apps. Other topics include iOS 6 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store. *** NOTE: This book is an update of Beginning iOS 5 Games Development (ISBN-13: 978-1430237105) and Beginning iPhone Games Development (ISBN-10: 1430225998). 
542 |f Copyright © 2012 by Lucas Jordan  |g 2012 
546 |a English. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a iOS (Electronic resource) 
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630 0 7 |a iOS (Electronic resource)  |2 fast 
650 0 |a Video games  |x Design. 
650 0 |a Video games  |x Programming. 
650 0 |a Apple computer. 
650 0 |a Application software. 
650 6 |a Apple (Ordinateurs) 
650 6 |a Logiciels d'application. 
650 6 |a Jeux vidéo  |x Conception. 
650 6 |a Jeux vidéo  |x Programmation. 
650 7 |a GAMES  |x Video & Electronic.  |2 bisacsh 
650 7 |a Application software  |2 fast 
650 7 |a Apple computer  |2 fast 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
776 0 8 |i Print version:  |a Jordan, Lucas L.  |t Beginning iOS6 games development.  |d New York : Apress : Distributed to the book trade worldwide by Springer Science+Business Media, ©2012  |z 1430244224  |w (OCoLC)808215972 
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