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|a Jordan, Lucas L.
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|a Beginning iOS6 games development /
|c Lucas Jordan.
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260 |
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|a New York :
|b Apress :
|b Distributed to the Book trade worldwide by Springer Science+Business Media,
|c ©2012.
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300 |
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|a 1 online resource (xix, 346 pages) :
|b illustrations
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|a text
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|2 rdacontent
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|a computer
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|a text file
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0 |
0 |
|t A Simple First Game --
|t Setting up Your Game Project --
|t Explore the Game Application Life Cycle --
|t Quickly Build an Input-Driven Game --
|t Quickly Build a Frame-by-Frame Game --
|t Create Your Characters: Game Engine, Image Actors, and Behaviors --
|t Build Your Game: Vector Actors and Particles --
|t Building Your Game: Understanding Gestures and Movements --
|t Game Center and Social Media --
|t Monetizing via the Apple App Store --
|t Add Sound to Your Game --
|t A Completed Game: Belt Commander --
|t Physics!
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0 |
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|a Print version record.
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|a Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK. Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You'll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound. The latest version of Xcode 4.5 will be used in parts of the book to guide you along the way of building your iPhone or iPad game apps. Other topics include iOS 6 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store. *** NOTE: This book is an update of Beginning iOS 5 Games Development (ISBN-13: 978-1430237105) and Beginning iPhone Games Development (ISBN-10: 1430225998).
|
542 |
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|f Copyright © 2012 by Lucas Jordan
|g 2012
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546 |
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|a English.
|
590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
630 |
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|a iOS (Electronic resource)
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|a Video games
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|
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|
0 |
|a Video games
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650 |
|
0 |
|a Apple computer.
|
650 |
|
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|a Application software.
|
650 |
|
6 |
|a Apple (Ordinateurs)
|
650 |
|
6 |
|a Logiciels d'application.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
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|
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|a GAMES
|x Video & Electronic.
|2 bisacsh
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|a Apple computer
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|a Computer games
|x Design
|2 fast
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|
7 |
|a Video games
|x Programming
|2 fast
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776 |
0 |
8 |
|i Print version:
|a Jordan, Lucas L.
|t Beginning iOS6 games development.
|d New York : Apress : Distributed to the book trade worldwide by Springer Science+Business Media, ©2012
|z 1430244224
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