Autodesk Inventor 2013 and Autodesk Inventor LT 2013 : essentials /
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Indianapolis, Ind. :
John Wiley & Sons,
©2012.
|
Colección: | Essentials series.
Autodesk official training guide. Serious skills. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Machine generated contents note: ch. 1 Connecting to Inventor's Interface
- Exploring Inventor's Graphical User Interface
- Opening a File
- Exploring the Ribbon
- Rearranging the Panels
- Using the Browser
- Exploring the File Tabs
- Highlighting and Enabled Components
- Working in the Graphics Window
- Checking Out the Status Bar
- Using Marking Menus
- Setting Application Options
- Using the Import/Export Buttons
- Exploring the General Tab
- Exploring the Colors Tab
- Exploring the Display Tab
- Exploring the Hardware Tab
- Exploring the Assembly Tab
- Exploring the Drawing Tab
- Exploring the Sketch Tab
- Exploring the Part Tab
- Using Visualization Tools
- Understanding the Visual Styles
- Using Shadows
- Using Ground Reflections
- Using the Ground Plane
- Putting Visual Styles to Work
- Setting the Lighting Style
- Using Color Override
- Working with Project Files
- Creating a Project File
- Modifying the Project File
- Essentials and Beyond
- ch. 2 Creating 2D Drawings from 3D Data
- Drawing Views of a Part
- Types of Drawing Views
- Starting a New Drawing
- Placing the Base and Projected Views
- Placing a Section View
- Creating an Auxiliary View
- Creating a Detail View
- Editing Views
- View Alignment
- Changing Alignment
- View Appearance
- Adding Detail to Drawing Views
- Center Marks and Centerlines
- Editing a Detail View Placement and Callout
- Dimensioning
- General Dimension Tool
- Baseline and Baseline Set Dimension Tools
- Chain and Chain Set Dimension Tools
- Ordinate and Ordinate Set Dimension Tools
- Editing Dimensions
- Hole and Thread Notes Tool
- Retrieving Model Dimensions
- Associativity
- Replace Model Reference
- Essentials and Beyond
- ch. 3 Learning the Essentials of Part Modeling
- Defining a Parametric Sketch
- Creating a Sketch
- Adding and Editing Geometric Constraints
- Editing Dimensions
- Creating a Pattern in a Sketch
- Using Sketches for Concept Layout
- Understanding Sketch Alerts
- Creating 3D Geometry: The Parametric Solid Model
- Extruding the Base Feature
- Setting the Material and Color
- Reusing Sketch Geometry
- Connecting to Other Sketch Data
- Creating a Revolve Feature
- Creating Sweep Features
- Leveraging Primitives
- Adding an Edge Fillet
- Adding Edge Fillets with Multiple Radii
- Applying a Chamfer
- Placing Concentric Holes
- Creating a Circular Pattern
- Placing Sketched Holes
- Essentials and Beyond
- ch. 4 Putting Things in Place with Assemblies
- Creating an Assembly
- Understanding Grounded Components
- Applying Assembly Constraints
- Mate Constraint
- Insert Constraint
- Angular Constraint
- Tangent Constraint
- Transitional Constraint
- Working with the Content Center
- Using the Bolted Connection Generator
- Saving Time with the Assemble Tool
- Essentials and Beyond
- ch. 5 Customizing Styles and Templates
- Working with Styles
- Creating a Standard
- Creating a New Object Default Set
- Defining a Text Style for Dimensions and Notes
- Defining a New Dimension Style
- Setting Layer Properties
- Setting the Object Defaults
- Saving the Standard
- Changing a Color Style
- Defining a New Material
- Defining a Title Block
- Saving a New Template
- Creating a Quick-Start Template
- Essentials and Beyond
- ch. 6 Creating Advanced Drawings and Detailing
- Creating Advanced Drawing Views
- Projecting Views from a Section View
- Creating a Sketch in the Drawing View
- Break Out View
- Changing Part Drawing Behavior
- Part Visibility
- View Suppression
- Drawing Element Suppression
- Break View
- Slice View
- Custom View
- Using Advanced Drawing Annotation Tools
- Automated Text
- Leader Text
- Special Symbols
- Balloon
- Auto Balloon
- Creating a Parts List
- Editing Dimension Values
- Placing Ordinate Dimensions and Automated Centerlines
- Hole Tables
- Essentials and Beyond
- ch. 7 Advanced Part Modeling Features
- Projecting Sketches and Lofting
- Projecting a 3D Sketch
- Defining a Loft Path Between Points
- Creating Loft Features
- Using the Engineer's Notebook
- Creating a Sweep
- Creating a Shell
- Building a Hole Pattern
- Using a Linear Hole Placement
- Creating a Rectangular Hole Pattern
- Expanding on the Rectangular Pattern
- Exploring Advanced Efficiency Features
- Combining Fillet Types
- Adding a Draft Angle
- Replacing One Face with Another
- Mirroring
- Creating an Offset Work Plane
- Using a Fillet to Close a Gap
- Adding a Coil
- Using Open Profiles
- View Representations in a Part
- Essentials and Beyond
- ch. 8 Advanced Assembly and Engineering Tools
- Controlling the Assembly Environment
- Creating View Representations
- Creating Level-of-Detail Representations
- Using Design Accelerators
- Using the Bearing Generator
- Using the Adaptivity Feature Within the Assembly
- Using the Shaft Generator
- Calculating and Graphing Shaft Characteristics
- Using the Spur Gear Generator
- Using the Key Connection Generator
- Working with Additional Assembly Tools
- Mirroring Components
- Deriving Components
- Constraining and Animating Assembly Motion
- Essentials and Beyond
- ch. 9 Creating Plastic Parts
- Developing Specialized Features for Plastic Components
- Sculpting a Plastic Surface
- Stitching Surfaces Together
- Splitting Bodies
- Adding a Lip
- Adding a Boss
- Creating a Rest
- Rule Fillet Tool
- Adding a Grill
- Embossing or Engraving
- Snap Fit Tool
- Adding Ribs
- Adding Decals
- Creating an Assembly Using a Multibody Solid to Maintain a Consistent Shape
- Converting Bodies to Components
- Draft Analysis
- Essentials and Beyond
- ch. 10 Working with Sheet Metal Parts
- Defining Sheet Metal Material Styles
- Building Sheet Metal Components
- Creating a Basic Face
- Adding Sides to the Part
- Building from the Middle
- Using an Open Profile
- Adding Library Features Around Bends
- Exploring an Advanced Open Profile Tool
- Building Transitions in Sheet Metal
- Working with Existing Designs
- Adding the Finishing Touches
- Preparing the Part for Manufacture
- Building the Flat Pattern
- Documenting Sheet Metal Parts
- Establishing the Process
- Documenting the Process
- Essentials and Beyond
- ch. 11 Building with the Frame Generator
- Creating Metal Frames
- Beginning the Frame
- Inserting Members on Edges
- Inserting Members Between Points
- Inserting Members on Curves
- Editing Metal Frames
- Defining Joints with the Miter Tool
- Changing an Edit and the Trim to Frame Tool
- Trim/Extend Tool
- Creating Notches
- Lengthen/Shorten Tool
- Change Tool
- Changing the Frame Skeleton
- Essentials and Beyond
- ch. 12 Working in a Weldment Environment
- Converting an Assembly
- Calculating a Fillet Weld
- Preparing to Apply Weld Features
- Applying Weld Features
- Adding a Fillet Weld and the End Fill Tool
- Adding a Groove Weld
- Adding a Cosmetic Weld and Weld Symbols
- Adding an Intermittent Fillet Weld
- Adding Machined Features to the Weldment
- Documenting Welds and Weldments
- Extracting the Physical Properties of the Beads
- Creating Weldment Drawings
- Essentials and Beyond
- ch
- 13 Creating Images and Animation from Your Design Data
- Developing an Exploded View
- Using the Automated Technique
- Building One Step at a Time
- Controlling the Assembly Instructions
- Adding the Details
- Creating Renderings and Animations
- Creating a Still Image
- Building Options to Refine Scenes
- Customizing Appearance for Rendering
- Changing the Scenery
- Applying Different Lighting
- Adjusting the Camera Settings
- Making a Movie of the Assembly
- Creating the Timeline and Using the Camera
- Making the Components Move
- Animating an Assembly Relationship
- Rendering the Animation
- Essentials and Beyond
- ch. 14 Working with Non-Autodesk Inventor Data
- Exploring the Data Formats for Inventor Import and Export
- Working with AutoCAD Data
- Opening AutoCAD Data
- Importing AutoCAD Data
- Editing AutoCAD-Sourced Data
- Exchanging 3D Data
- Opening Neutral 3D Data
- Editing Imported Data
- Exporting Data for Rapid Prototyping
- Creating Content for Building Information Modeling
- Simplifying and Securing Your Design
- Authoring MEP Content
- Essentials and Beyond
- ch. 15 Automating the Design Process and Table-Driven Design
- Building a Table-Driven Product
- Creating a Named Parameter
- Linking Parameters to an External Source
- Building an iPart
- Working with an Assembly of iParts
- Converting an Assembly to an iAssembly
- Using an iAssembly
- Documenting an iPart and an iAssembly
- Expanding the Control Options
- Using a Parameter in Another Parameter
- Creating a Multivalue Parameter
- Accessing the iLogic Tools
- Creating a New Rule
- Linking the Parameters Through Rules
- Controlling Features Through Rules
- Making the Rules Easy to Use
- Essentials and Beyond