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Autodesk Inventor 2013 and Autodesk Inventor LT 2013 : essentials /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Tremblay, Thom, 1967-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Indianapolis, Ind. : John Wiley & Sons, ©2012.
Colección:Essentials series.
Autodesk official training guide.
Serious skills.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Machine generated contents note: ch. 1 Connecting to Inventor's Interface
  • Exploring Inventor's Graphical User Interface
  • Opening a File
  • Exploring the Ribbon
  • Rearranging the Panels
  • Using the Browser
  • Exploring the File Tabs
  • Highlighting and Enabled Components
  • Working in the Graphics Window
  • Checking Out the Status Bar
  • Using Marking Menus
  • Setting Application Options
  • Using the Import/Export Buttons
  • Exploring the General Tab
  • Exploring the Colors Tab
  • Exploring the Display Tab
  • Exploring the Hardware Tab
  • Exploring the Assembly Tab
  • Exploring the Drawing Tab
  • Exploring the Sketch Tab
  • Exploring the Part Tab
  • Using Visualization Tools
  • Understanding the Visual Styles
  • Using Shadows
  • Using Ground Reflections
  • Using the Ground Plane
  • Putting Visual Styles to Work
  • Setting the Lighting Style
  • Using Color Override
  • Working with Project Files
  • Creating a Project File
  • Modifying the Project File
  • Essentials and Beyond
  • ch. 2 Creating 2D Drawings from 3D Data
  • Drawing Views of a Part
  • Types of Drawing Views
  • Starting a New Drawing
  • Placing the Base and Projected Views
  • Placing a Section View
  • Creating an Auxiliary View
  • Creating a Detail View
  • Editing Views
  • View Alignment
  • Changing Alignment
  • View Appearance
  • Adding Detail to Drawing Views
  • Center Marks and Centerlines
  • Editing a Detail View Placement and Callout
  • Dimensioning
  • General Dimension Tool
  • Baseline and Baseline Set Dimension Tools
  • Chain and Chain Set Dimension Tools
  • Ordinate and Ordinate Set Dimension Tools
  • Editing Dimensions
  • Hole and Thread Notes Tool
  • Retrieving Model Dimensions
  • Associativity
  • Replace Model Reference
  • Essentials and Beyond
  • ch. 3 Learning the Essentials of Part Modeling
  • Defining a Parametric Sketch
  • Creating a Sketch
  • Adding and Editing Geometric Constraints
  • Editing Dimensions
  • Creating a Pattern in a Sketch
  • Using Sketches for Concept Layout
  • Understanding Sketch Alerts
  • Creating 3D Geometry: The Parametric Solid Model
  • Extruding the Base Feature
  • Setting the Material and Color
  • Reusing Sketch Geometry
  • Connecting to Other Sketch Data
  • Creating a Revolve Feature
  • Creating Sweep Features
  • Leveraging Primitives
  • Adding an Edge Fillet
  • Adding Edge Fillets with Multiple Radii
  • Applying a Chamfer
  • Placing Concentric Holes
  • Creating a Circular Pattern
  • Placing Sketched Holes
  • Essentials and Beyond
  • ch. 4 Putting Things in Place with Assemblies
  • Creating an Assembly
  • Understanding Grounded Components
  • Applying Assembly Constraints
  • Mate Constraint
  • Insert Constraint
  • Angular Constraint
  • Tangent Constraint
  • Transitional Constraint
  • Working with the Content Center
  • Using the Bolted Connection Generator
  • Saving Time with the Assemble Tool
  • Essentials and Beyond
  • ch. 5 Customizing Styles and Templates
  • Working with Styles
  • Creating a Standard
  • Creating a New Object Default Set
  • Defining a Text Style for Dimensions and Notes
  • Defining a New Dimension Style
  • Setting Layer Properties
  • Setting the Object Defaults
  • Saving the Standard
  • Changing a Color Style
  • Defining a New Material
  • Defining a Title Block
  • Saving a New Template
  • Creating a Quick-Start Template
  • Essentials and Beyond
  • ch. 6 Creating Advanced Drawings and Detailing
  • Creating Advanced Drawing Views
  • Projecting Views from a Section View
  • Creating a Sketch in the Drawing View
  • Break Out View
  • Changing Part Drawing Behavior
  • Part Visibility
  • View Suppression
  • Drawing Element Suppression
  • Break View
  • Slice View
  • Custom View
  • Using Advanced Drawing Annotation Tools
  • Automated Text
  • Leader Text
  • Special Symbols
  • Balloon
  • Auto Balloon
  • Creating a Parts List
  • Editing Dimension Values
  • Placing Ordinate Dimensions and Automated Centerlines
  • Hole Tables
  • Essentials and Beyond
  • ch. 7 Advanced Part Modeling Features
  • Projecting Sketches and Lofting
  • Projecting a 3D Sketch
  • Defining a Loft Path Between Points
  • Creating Loft Features
  • Using the Engineer's Notebook
  • Creating a Sweep
  • Creating a Shell
  • Building a Hole Pattern
  • Using a Linear Hole Placement
  • Creating a Rectangular Hole Pattern
  • Expanding on the Rectangular Pattern
  • Exploring Advanced Efficiency Features
  • Combining Fillet Types
  • Adding a Draft Angle
  • Replacing One Face with Another
  • Mirroring
  • Creating an Offset Work Plane
  • Using a Fillet to Close a Gap
  • Adding a Coil
  • Using Open Profiles
  • View Representations in a Part
  • Essentials and Beyond
  • ch. 8 Advanced Assembly and Engineering Tools
  • Controlling the Assembly Environment
  • Creating View Representations
  • Creating Level-of-Detail Representations
  • Using Design Accelerators
  • Using the Bearing Generator
  • Using the Adaptivity Feature Within the Assembly
  • Using the Shaft Generator
  • Calculating and Graphing Shaft Characteristics
  • Using the Spur Gear Generator
  • Using the Key Connection Generator
  • Working with Additional Assembly Tools
  • Mirroring Components
  • Deriving Components
  • Constraining and Animating Assembly Motion
  • Essentials and Beyond
  • ch. 9 Creating Plastic Parts
  • Developing Specialized Features for Plastic Components
  • Sculpting a Plastic Surface
  • Stitching Surfaces Together
  • Splitting Bodies
  • Adding a Lip
  • Adding a Boss
  • Creating a Rest
  • Rule Fillet Tool
  • Adding a Grill
  • Embossing or Engraving
  • Snap Fit Tool
  • Adding Ribs
  • Adding Decals
  • Creating an Assembly Using a Multibody Solid to Maintain a Consistent Shape
  • Converting Bodies to Components
  • Draft Analysis
  • Essentials and Beyond
  • ch. 10 Working with Sheet Metal Parts
  • Defining Sheet Metal Material Styles
  • Building Sheet Metal Components
  • Creating a Basic Face
  • Adding Sides to the Part
  • Building from the Middle
  • Using an Open Profile
  • Adding Library Features Around Bends
  • Exploring an Advanced Open Profile Tool
  • Building Transitions in Sheet Metal
  • Working with Existing Designs
  • Adding the Finishing Touches
  • Preparing the Part for Manufacture
  • Building the Flat Pattern
  • Documenting Sheet Metal Parts
  • Establishing the Process
  • Documenting the Process
  • Essentials and Beyond
  • ch. 11 Building with the Frame Generator
  • Creating Metal Frames
  • Beginning the Frame
  • Inserting Members on Edges
  • Inserting Members Between Points
  • Inserting Members on Curves
  • Editing Metal Frames
  • Defining Joints with the Miter Tool
  • Changing an Edit and the Trim to Frame Tool
  • Trim/Extend Tool
  • Creating Notches
  • Lengthen/Shorten Tool
  • Change Tool
  • Changing the Frame Skeleton
  • Essentials and Beyond
  • ch. 12 Working in a Weldment Environment
  • Converting an Assembly
  • Calculating a Fillet Weld
  • Preparing to Apply Weld Features
  • Applying Weld Features
  • Adding a Fillet Weld and the End Fill Tool
  • Adding a Groove Weld
  • Adding a Cosmetic Weld and Weld Symbols
  • Adding an Intermittent Fillet Weld
  • Adding Machined Features to the Weldment
  • Documenting Welds and Weldments
  • Extracting the Physical Properties of the Beads
  • Creating Weldment Drawings
  • Essentials and Beyond
  • ch
  • 13 Creating Images and Animation from Your Design Data
  • Developing an Exploded View
  • Using the Automated Technique
  • Building One Step at a Time
  • Controlling the Assembly Instructions
  • Adding the Details
  • Creating Renderings and Animations
  • Creating a Still Image
  • Building Options to Refine Scenes
  • Customizing Appearance for Rendering
  • Changing the Scenery
  • Applying Different Lighting
  • Adjusting the Camera Settings
  • Making a Movie of the Assembly
  • Creating the Timeline and Using the Camera
  • Making the Components Move
  • Animating an Assembly Relationship
  • Rendering the Animation
  • Essentials and Beyond
  • ch. 14 Working with Non-Autodesk Inventor Data
  • Exploring the Data Formats for Inventor Import and Export
  • Working with AutoCAD Data
  • Opening AutoCAD Data
  • Importing AutoCAD Data
  • Editing AutoCAD-Sourced Data
  • Exchanging 3D Data
  • Opening Neutral 3D Data
  • Editing Imported Data
  • Exporting Data for Rapid Prototyping
  • Creating Content for Building Information Modeling
  • Simplifying and Securing Your Design
  • Authoring MEP Content
  • Essentials and Beyond
  • ch. 15 Automating the Design Process and Table-Driven Design
  • Building a Table-Driven Product
  • Creating a Named Parameter
  • Linking Parameters to an External Source
  • Building an iPart
  • Working with an Assembly of iParts
  • Converting an Assembly to an iAssembly
  • Using an iAssembly
  • Documenting an iPart and an iAssembly
  • Expanding the Control Options
  • Using a Parameter in Another Parameter
  • Creating a Multivalue Parameter
  • Accessing the iLogic Tools
  • Creating a New Rule
  • Linking the Parameters Through Rules
  • Controlling Features Through Rules
  • Making the Rules Easy to Use
  • Essentials and Beyond