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|a UAMI
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100 |
1 |
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|a Silva, Vladimir,
|d 1969-
|
245 |
1 |
0 |
|a Pro Android games /
|c Vladimir Silva.
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250 |
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|a 2nd ed.
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260 |
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|a [Place of publication not identified] :
|b Apress,
|c ©2012.
|
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|a 1 online resource (1 volume) :
|b illustrations
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|a text
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|a In the last few years, Android has progressed withthe debut ofbetter fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, andnow Google TV Android Appsfor the Android game appdeveloper repertoire. With actionable real-world source, Pro AndroidGames, Second Editionshows you how to build more sophisticated and addictive Android games, by leveraging the power of these recent advancements found in the new Android Jelly Beans development platform as well as those you've counted on in earlier releases. Multi-touch code gives these games andtheir players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting bothproductive and efficient with gains in app performance. *** NOTE: This book published previously as Advanced Android 4 Games. This edition covers game development for all Android SDK versions up to Jelly Bean / Android SDK 4.1. Pro AndroidGames, Second Edition features the following improvements: Updates to the latest version of the Android SDK, NKD, plus the latest Eclipse IDE. Greater focus on tablets the ever changing device resolutions, and hardware specs. Native game development and hardware accelerated graphics. Bigger and Better Real World Engines, such as Quake I and II Plus an oldie from the previous edition: Doom Coverage ofthe new smart TV APIs (Google TV), UI, UX, multi-touch and multi-tasking features available withAndroid Jelly Bean. A look into the future with augmented reality Advanced techniques for improving yourgame playing experience including better multi-tasking, improved performance optimization, battery management and more. A "Quake 3D"--Likegame appcase study You'll definitely have fun, and perhaps you'll even make some money. Enjoy!
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|a Includes bibliographical references and index.
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505 |
0 |
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|a Welcome to the world of the little green robot -- Gaming tricks for phones or tablets -- More gaming tricks with OpenGL and JNI -- Efficient graphics and portability with OpenGL ES 2.0 -- 3D shooters for Doom -- 3D shooters for Quake -- 3D shooters for Quake II -- Fun with Bluetooth controllers -- A look into the future : augmented reality and Google TV -- Appendix : deployment and compilation tips.
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546 |
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|a English.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a Android (Electronic resource)
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630 |
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|a Android (Electronic resource)
|2 blmlsh
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630 |
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|a Android (Electronic resource)
|2 fast
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650 |
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|a Application software
|x Development.
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650 |
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0 |
|a Open source software.
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650 |
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|a Mobile games.
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650 |
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6 |
|a Logiciels d'application
|x Développement.
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650 |
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6 |
|a Logiciels libres.
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650 |
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6 |
|a Jeux sur mobile.
|
650 |
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6 |
|a Informatique.
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650 |
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7 |
|a data processing.
|2 aat
|
650 |
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7 |
|a computer science.
|2 aat
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650 |
|
7 |
|a Application software
|x Development
|2 fast
|
650 |
|
7 |
|a Mobile games
|2 fast
|
650 |
|
7 |
|a Open source software
|2 fast
|
773 |
0 |
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|t Springer eBooks
|
776 |
0 |
8 |
|i Print version:
|a Silva, Vladimir.
|t Pro android games.
|b 2nd ed.
|d New York : Apress, ©2012
|z 1430247975
|w (OCoLC)819631413
|
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|u https://learning.oreilly.com/library/view/~/9781430247975/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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