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008 130129s2013 caua o 001 0 eng d
010 |a  2012277026 
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016 7 |a 016142759  |2 Uk 
019 |a 1065880041  |a 1103276357  |a 1129346176  |a 1152978480  |a 1192346794  |a 1240529520 
020 |a 9780133122138  |q (electronic bk.) 
020 |a 0133122131  |q (electronic bk.) 
020 |z 9780133122152 
020 |z 0133122158 
020 |z 9780321884480 
020 |z 0321884485 
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035 |a (OCoLC)825820952  |z (OCoLC)1065880041  |z (OCoLC)1103276357  |z (OCoLC)1129346176  |z (OCoLC)1152978480  |z (OCoLC)1192346794  |z (OCoLC)1240529520 
037 |a CL0500000188  |b Safari Books Online 
050 4 |a QA76.59  |b .N54 2013 
072 7 |a COM  |x 051460  |2 bisacsh 
082 0 4 |a 005.26  |2 23 
049 |a UAMI 
100 1 |a Nielsen, Jakob,  |d 1957- 
245 1 0 |a Mobile usability /  |c Jakob Nielsen, Raluca Budiu. 
260 |a Berkeley, CA :  |b New Riders,  |c ©2013. 
300 |a 1 online resource (xi, 203 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Print version record. 
500 |a Includes index. 
505 0 |a Machine generated contents note: 1. Our Research: How We Ran the Usability Studies -- Diary Studies -- Usability Testing -- Qualitative User Research -- 2. Mobile Strategy -- Usability Varies by Mobile Device Category -- A Separate Mobile Experience Is Best -- Mobile Site vs. Full Site -- Mobile-optimized Sites -- Why Full Sites Don't Work for Mobile Use -- Mobile Is Less Forgiving than Desktop -- Responsive Design -- Usability Guidelines Are Rarely Dichotomies -- Mobile Sites vs. Apps: The Coming Strategy Shift -- Current Mobile Strategy: Apps Best -- Future Mobile Strategy: Sites Best -- When Will the Strategy Shift Happen? -- Mobile Apps -- Mobile Apps Are Intermittent-use Apps -- Half-speed Progress, But Hope Ahead -- 3. Designing for the Small Screen -- Wasted Mobile Space -- Chrome -- Overloaded vs. Generic Commands -- Case Study: Optimizing a Screen for Mobile Use -- Typing on Mobile -- Download Times -- Early Registration Must Die -- Example: Pizza Ordering Application -- Case Study: The WSJ Mobile App -- Confusing Startup Screen -- Degrading the Brand -- A Better Design -- A New WSJ Workflow -- Better Next Year -- 4. Writing for Mobile -- Mobile Content Is Twice as Difficult -- Why Mobile Reading Is Challenging -- If in Doubt, Leave It Out -- Filler = Bad -- Old Words Are Best -- Bylines for Mobile Content? -- Defer Secondary Information to Secondary Screens -- Example 1 Mobile Coupons -- Example 2 Progressive Disclosure in Wikipedia -- Deferring Information = Initial Info Read More -- Mini-IA: Structuring the Information About a Concept -- Linear Paging? Usually Bad -- Alphabetical Sorting Must (Mostly) Die -- Example: Usage-relevant Structure -- Usage-driven Structure -- 5. Tablets and E-readers -- iPad Usability -- Tablets Are Shared Devices -- What Are iPads Used For? -- The Triple Threat of iPad Design -- Inconsistent Interaction Design -- The Print Metaphor -- Card Sharks vs. Holy Scrollers -- Swipe Ambiguity -- TMN: Too Much Navigation -- Splash Screens and Startup Noises -- Orientation -- Toward a Better iPad User Experience -- Kindle Usability -- Kindle: The E-reader -- Kindle Fire Usability -- 6. Looking Toward the Future -- Transmedia Design for the Three Screens -- PCs Will Remain Important -- The Third Screen: TV -- Transmedia User Experience -- Beyond Flatland -- In the Future, We'll All Be Harry Potter -- Next-generation Magic -- Don't Harm the Muggles -- Appendix: A Bit of History -- Field Study in 2000 -- WAP Doesn't Work -- Deja Vu: 1994 All Over Again -- Mobile Killer App: Killing Time. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Mobile computing. 
650 0 |a Web site development. 
650 0 |a Application software  |x Development. 
650 0 |a User interfaces (Computer systems) 
650 6 |a Informatique mobile. 
650 6 |a Sites Web  |x Développement. 
650 6 |a Logiciels d'application  |x Développement. 
650 6 |a Interfaces utilisateurs (Informatique) 
650 7 |a COMPUTERS  |x Programming  |x Mobile Devices.  |2 bisacsh 
650 7 |a Application software  |x Development  |2 fast 
650 7 |a Mobile computing  |2 fast 
650 7 |a User interfaces (Computer systems)  |2 fast 
650 7 |a Web site development  |2 fast 
650 7 |a Engineering & Applied Sciences.  |2 hilcc 
650 7 |a Computer Science.  |2 hilcc 
700 1 |a Budiu, Raluca. 
776 0 8 |i Print version:  |a Nielsen, Jakob, 1957-  |t Mobile usability.  |d Berkeley, CA : New Riders, ©2013  |z 9780321884480  |w (OCoLC)796754695 
856 4 0 |u https://learning.oreilly.com/library/view/~/9780133122152/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a YBP Library Services  |b YANK  |n 14855236 
938 |a EBSCOhost  |b EBSC  |n 1598672 
938 |a Askews and Holts Library Services  |b ASKH  |n AH41026737 
994 |a 92  |b IZTAP