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|a Schneider, Philip J.,
|d 1959-
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|a Geometric tools for computer graphics /
|c Philip J. Schneider, David H. Eberly.
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260 |
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|a San Francisco, CA :
|b Morgan Kaufmann Publishers,
|c ©2003.
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300 |
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|a 1 online resource (1 volume) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
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|a Print version record.
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|a Includes bibliographical references and index.
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|a Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices.
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|a Preface -- 1. Introduction -- 2. Matrices and Linear Systems -- 3. Vector Algebra -- 4. Matrices, Vector Algebra, and Transformations -- 5. Geometric Primitives in 2D -- 6. Distance in 2D -- 7. Intersection in 2D -- 8. Miscellaneous 2D Problems -- 9. Geometric Primitives in 3D -- 10. Distance in 3D -- 11. Intersection in 3D -- 12. Miscellaneous 3D Problems -- 13. Computational Geometry Topics -- A. Numerical Methods -- B. Trigonometry -- C. Basic Formulas For Geometric Primitives -- Bibliography.
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|a Introduction -- Matrices and linear systems -- Vector algebra -- Matrices, vector algebra, and transformations -- Geometric primitives in 2D -- Distance in 2D -- Intersection in 2D -- Miscellaneous 2D problems -- Geometric primitives in 3D -- Distance in 3D -- Intersection in 3D -- Miscellaneous 3D problems -- Computational geometry topics -- Appendices: A. Numerical methods -- B. Trigonometry -- C. Basic formulas for geometric primitives.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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|a Computer graphics.
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|a Algorithms.
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|a Geometrical models.
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|a Computer algorithms.
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|a Infographie.
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|a Algorithmes.
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|a Modèles géométriques.
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|a computer graphics.
|2 aat
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|a algorithms.
|2 aat
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|a Computer algorithms
|2 fast
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|a Algorithms
|2 fast
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|a Computer graphics
|2 fast
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|a Geometrical models
|2 fast
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700 |
1 |
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|a Eberly, David H.
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776 |
0 |
8 |
|i Print version:
|a Schneider, Philip J.
|t Geometric tools for computer graphics.
|d San Francisco, Calif. : Morgan Kaufmann, ©2003
|z 1558605940
|w (OCoLC)51050080
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781558605947/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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938 |
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|a ProQuest MyiLibrary Digital eBook Collection
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