Guia oficial 3ds Max.
Learning 3ds Max 2010 Foundation for Games is the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and powerful techniques available in the...
Clasificación: | Libro Electrónico |
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Autor Corporativo: | |
Formato: | Electrónico eBook |
Idioma: | Portugués Inglés |
Publicado: |
Rio de Janeiro :
Elsevier Editora,
Ã2011.
|
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
MARC
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006 | m o d | ||
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020 | |a 1135054029 |q (electronic bk.) | ||
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245 | 0 | 0 | |a Guia oficial 3ds Max. |
260 | |a Rio de Janeiro : |b Elsevier Editora, |c Ã2011. | ||
300 | |a 1 online resource (635 pages) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
500 | |a Includes index. | ||
520 | |a Learning 3ds Max 2010 Foundation for Games is the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and powerful techniques available in the new version of 3ds Max, through all new project-based lessons. Projects will include valuable game assets and examples. Topics will include modeling, animation, materials & mapping, rendering. Autodesk will be contributing assets (models and images) from high-profile studios. | ||
588 | 0 | |a Print version record. | |
505 | 0 | |a Capitulo 1. Iniciando -- Capitulo 2. Modelagem -- Capitulo 3. Illuminacao -- Capitulo 4. Materiais. | |
590 | |a O'Reilly |b O'Reilly Online Learning: Academic/Public Library Edition | ||
630 | 0 | 0 | |a 3ds max (Computer file) |
630 | 0 | 7 | |a 3ds max (Computer file) |2 fast |0 (OCoLC)fst01395030 |
650 | 0 | |a Computer animation. | |
650 | 0 | |a Three-dimensional display systems. | |
650 | 6 | |a Animation par ordinateur. | |
650 | 6 | |a Affichage tridimensionnel. | |
650 | 7 | |a computer animation. |2 aat | |
650 | 7 | |a three-dimensional. |2 aat | |
650 | 7 | |a COMPUTERS |x Digital Media |x Video & Animation. |2 bisacsh | |
650 | 7 | |a Computer animation. |2 fast |0 (OCoLC)fst00872015 | |
650 | 7 | |a Three-dimensional display systems. |2 fast |0 (OCoLC)fst01150324 | |
710 | 2 | |a Autodesk, Inc. | |
776 | 0 | 8 | |i Print version: |a Autodesk. |t Guia Oficial 3DS MAX. |d Rio de Janeiro : Taylor and Francis, 2012 |z 9788535244465 |
856 | 4 | 0 | |u https://learning.oreilly.com/library/view/~/9788535237566/?ar |z Texto completo (Requiere registro previo con correo institucional) |
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938 | |a Taylor & Francis |b TAFR |n 9788535244465 | ||
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