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100 1 |a Palamar, Todd. 
245 1 0 |a Mastering Autodesk Maya 2013 /  |c Todd Palamar, Lee Lanier, Anthony Honn. 
260 |a Indianapolis, Ind. :  |b John Wiley & Sons,  |c ©2012. 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Autodesk official training guide 
490 1 |a Sybex serious skills 
505 0 |a Mastering Autodesk Maya 2013 -- Acknowledgments -- Untitled -- About the Author -- About the Contributing Authors -- Contents at a Glance -- Contents -- Introduction -- Chapter 1: Working in Autodesk Maya -- Creating and Editing Nodes -- Creating Maya Projects -- Organizing Complex Node Structures with Assets -- File References -- The Bottom Line -- Chapter 2: Virtual Filmmaking -- Determining the Image Size and Film Speed of the Camera -- Creating and Animating Cameras -- Creating Custom Camera Rigs -- Applying Depth of Field and Motion Blur 
505 8 |a Using Orthographic and Stereo CamerasUsing the Camera Sequencer -- The Bottom Line -- Chapter 3: Modeling I -- Understanding Polygon Geometry -- Using Subdivision Surfaces -- Understanding NURBS -- Employing Image Planes -- Modeling NURBS Surfaces -- NURBS Tessellation -- Modeling with Polygons -- The Bottom Line -- Chapter 4: Modeling II -- Modeling with Deformers -- Combining Meshes -- Using Bevel Plus and Bevel Edges -- Using Curves -- Converting NURBS Surfaces to Polygons -- Boolean Operations -- Sculpting Polygons Using Artisan 
505 8 |a Advanced Polygon-Editing ToolsWorking with SubDs -- The Bottom Line -- Chapter 5: Animation Techniques -- Using Joints and Constraints -- Inverse Kinematics -- Keyframe Animation -- The Graph Editor -- Playblast and FCheck -- Driven Keys -- Motion Path Animation -- Motion Trails -- Animating Constraints -- Animation Layers -- The Bottom Line -- Chapter 6: Animating with Deformers -- Animating Facial Expressions Using Blend Shapes -- Animating Blend Shapes Sequentially -- Animating with Lattices -- Animating Object Components with Clusters 
505 8 |a Animating a Scene Using Nonlinear DeformersCreating a Jiggle Effect -- Optimizing Animations with the Geometry Cache -- The Bottom Line -- Chapter 7: Rigging and Muscle Systems -- Understanding Rigging -- Creating and Organizing Joint Hierarchies -- Rigging the Giraffe -- Human Inverse Kinematics -- Skinning Geometry -- The Maya Muscle System -- The Bottom Line -- Chapter 8: Paint Effects -- Using the Paint Effects Canvas -- Painting on 3D Objects -- Understanding Strokes -- Designing Brushes -- Create Complexity by Adding Strokes to a Curve 
505 8 |a Shaping Strokes with Behavior ControlsAnimating Strokes -- Rendering Paint Effects -- The Bottom Line -- Chapter 9: Lighting with mental ray -- Shadow-Casting Lights -- Indirect Lighting: Global Illumination -- Indirect Illumination: Final Gathering -- Image-Based Lighting -- Physical Sun and Sky -- mental ray Area Lights -- Light Shaders -- The Bottom Line -- Chapter 10: mental ray Shading Techniques -- Shading Concepts -- Creating Blurred Reflections and Refractions Using Standard Maya Shaders -- Basic mental ray Shaders -- Car Paint Materials 
520 8 |a Annotation  |b Provides hands-on intermediate-to-advanced coverage of the leading 3D softwareMaya is the industry-leading 3D animation and effects software used in movies, visual effects, games, and other genres. For intermediate and advanced users who already know Maya basics, this official Maya guide provides the detailed coverage you need to unlock the software's more complex features. Elevate your skills in modeling, texturing, animation, and visual effects, and gain proficiency in high-level techniques for film, television, game development, and more. Artists who are already proficient in Maya basics can elevate their skills and increase their marketability with the techniques in this official Maya guideThis fully updated book brings you up to speed on Maya's latest features and expands your skills with advanced instruction on cloth, fur, and fluidsOffers intermediate-level projects on Dynamics, Maya Muscle, Stereo Cameras, Assets, rendering with mental ray, and moreOffers challenging tutorials and real-world scenarios from some of the leading professionals in the industryProvides valuable insight into the entire CG production pipelineMastering Autodesk Maya gives the serious Maya student a head start toward a successful career in 3D animation. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a Maya (Computer file) 
630 0 7 |a Maya (Computer file)  |2 blmlsh 
630 0 7 |a Maya (Computer file)  |2 fast 
650 0 |a Computer animation. 
650 0 |a Computer graphics. 
650 0 |a Three-dimensional display systems. 
650 6 |a Animation par ordinateur. 
650 6 |a Infographie. 
650 6 |a Affichage tridimensionnel. 
650 7 |a computer animation.  |2 aat 
650 7 |a computer graphics.  |2 aat 
650 7 |a three-dimensional.  |2 aat 
650 7 |a Computer animation  |2 fast 
650 7 |a Computer graphics  |2 fast 
650 7 |a Three-dimensional display systems  |2 fast 
700 1 |a Lanier, Lee,  |d 1966-  |4 aut 
700 1 |a Honn, Anthony.  |4 aut 
776 0 8 |i Print version:  |a Palamar, Todd.  |t Mastering Autodesk Maya 2013.  |d Indianapolis, Ind. : John Wiley & Sons, ©2012  |z 9781118130582  |w (OCoLC)785081788 
830 0 |a Autodesk official training guide. 
830 0 |a Serious skills. 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781118238455/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
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