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049 |a UAMI 
100 1 |a Bura, Juriy. 
245 1 0 |a Pro Android web game apps :  |b using HTML5, CSS3 and JavaScript /  |c by Juriy Bura, Paul Coates. 
260 |a Berkeley, Calif. :  |b Apress ;  |a Birmingham :  |b Computer Bookshops [distributor],  |c ©2012. 
300 |a 1 online resource (xix, 644 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file 
347 |b PDF 
505 0 0 |t Getting Started --  |t Graphics in the Browser: The Canvas Element --  |t Creating the First Game --  |t Animation and Sprites --  |t Event Handling and User Input --  |t Rendering Virtual Worlds --  |t Making an Isometric Engine --  |t 3D in a Browser --  |t Using WebGL --  |t Going Server-Side --  |t Talking to the Server --  |t Making Multiplayer Games --  |t AI in Games --  |t JavaScript Game Engines --  |t Building Native Applications --  |t Adding Sound. 
588 0 |a Print version record. 
520 8 |a Annotation  |b Pro Android Web Game Appsis a hands-on guide to building browser games for Android devices. The book covers both the theory and the practice of browser game development, from the very first steps to a complete multiplayer game with a rich graphical engine, complex logic and a powerful server. Oriented to Android devices, the book shows you how to use the full potential of this promising platform in your own projects. No other books are necessary to write your own commercial-grade games. The only languages that the reader must know are HTML and basic JavaScripteverything else is explained in detail and illustrated by examples. You don't need any other platforms knowledge; even your server-side programming is done with JavaScript. Start with a blank HTML page and create a massive, multiplayer online game at the end of the book!Focus on Androidutilize the full power of the world's fastest-growing mobile platformHands-on approachBuild five exciting projects while learning web game apps development for or on AndroidUse cutting-edge technologies to make a real 3D engine in your browser, connect to a server, and make your game social and viralWhat youll learnHow to set up your development environment, run applications, debug and profile codeHow to work with graphics and animations in browserHow to handle events and user input, and understand the portable device input modelsHow 3D engines workHow to develop or work with servers for online game appsHow to work with the algorithms behind game apps development for the webWho this book is forThe book is intended for developers with some generic HTML and JavaScript background who want to boost their experience to the next level and learn how to utilize browsers to build attractive multiplayer games for Android platform. No previous games development or server-side knowledge is required. 
542 |f Copyright 2012 by Juriy Bura and Paul Coates  |g 2012 
546 |a English. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a Android (Electronic resource) 
630 0 7 |a Android (Electronic resource)  |2 blmlsh 
630 0 7 |a Android (Electronic resource)  |2 fast 
650 0 |a Application software  |x Development. 
650 0 |a Video games  |x Programming. 
650 6 |a Logiciels d'application  |x Développement. 
650 6 |a Jeux vidéo  |x Programmation. 
650 7 |a GAMES  |x Board.  |2 bisacsh 
650 7 |a Application software  |x Development  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
653 0 0 |a computerwetenschappen 
653 0 0 |a computer sciences 
653 1 0 |a Information and Communication Technology (General) 
653 1 0 |a Informatie- en communicatietechnologie (algemeen) 
700 1 |a Coates, Paul. 
776 0 8 |i Print version:  |a Bura, Juriy.  |t Pro Android web game apps.  |d Berkeley, Calif. : Apress ; Birmingham : Computer Bookshops [distributor], ©2012  |z 9781430238195  |w (OCoLC)811730949 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781430238195/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
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