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|a Schreyer, Alexander
|q (Alexander C.)
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|a Architectural design with SketchUp :
|b 3D modeling, extensions, BIM, rendering, making, and scripting /
|c Alexander C. Schreyer.
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250 |
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|a Second edition.
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260 |
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|a Hoboken, N.J. :
|b Wiley,
|c Ã2013.
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300 |
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|a 1 online resource (x, 404 pages) :
|b color illustrations
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|a Includes bibliographical references and index.
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520 |
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|a "The book is wonderfully illustrated with full color and descriptive images that complement each tutorial or exercise. Alex's teaching background really rings through as every item is nicely structured and very informative. Overall Alex's book is a winner. Well structured, illustrated and most of all easy to read and understand. While the overall theme is based in architecture, the techniques can be applied to any discipline and the wide range of topics covered are excellently delivered."--Richard O'Brien, CatchUp Editor, the official SketchUcation newsletter.
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|a "The one-stop guide to SketchUp for architects, designers, and builders SketchUp is the tool of choice for architects, interior designers, and construction professionals. Though the basics are simple to understand, getting the most out of it requires deeper instruction and guidance. Architectural Design with Google SketchUp uses easy-to-understand tutorials to describe both common and advanced process, illustrated throughout with full-color renderings. Handy sidebars throughout the book cover fundamentals and background information. End-of-chapter exercises help readers master new skills and techniques."--
|c Provided by publisher.
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505 |
0 |
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|a Chapter 1: Introduction. About This Book -- 3D for All -- How Does SketchUp Fit into the Designer's Toolbox? -- Windows or Mac, Free or Pro? -- How This Book Works -- Let's Go! -- Chapter 2: A SketchUp Refresher. Let's Get Started! -- Interface and Program Setup -- Working with Templates -- SketchUp's Tool Set -- SketchUp Best Practices -- Chapter3: Component-Based 3D Modelling for Efficient and Data=Driven Designs. Group- and Component-Based Modeling -- Using Dynamic Components to Your Advantage -- Where Does SketchUp Fit into the BIM Workflow? -- Chapter 4: Using Extentions Effectively. What Does a Plugin Do? --Extentions Overview -- Chapter 5: Rendering in SketchUp. Let's Get Visual! -- Overview of Rendering Methods -- Rendering Software -- Perfecting the Components of a Rendering -- Rendering Tips -- Making Renderings Presentable -- Chapter 6: Making Things with SketchUp -- Chapter 7: Creating Geometry Using Ruby Scripting. Why Computational Geometry? -- Setting Up Your Computer -- Intro to Ruby and the SketchUp API -- Creating Geometry with Ruby -- Transformations Change Things Up -- Attracted to Attractors -- What Else Is Possible with This? -- Some Pitfalls and Things to Watch Out For -- Appendix A: SketchUp Quick Reference Cards -- Appendix B: Ruby Class and Method Reference -- Appendix C: SketchUp API Class and Method Reference -- Appendix D: Creating Your Own Extensions -- Appendix E: Dynamic Component Function Reference -- Appendix F: Creating a Simple Custom XML Schema -- Index.
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a SketchUp.
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|a SketchUp.
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|a Computer graphics.
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|a Three-dimensional display systems.
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|a Infographie.
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|a Affichage tridimensionnel.
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|a Dessin industriel
|x Informatique.
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|a three-dimensional.
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|a ARCHITECTURE
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|i Print version:
|a Schreyer, Alexander (Alexander C.).
|t Architectural design with SketchUp.
|b Second Edition.
|d Hoboken, New Jersey : Wiley, 2016
|w (OCoLC)907160699
|
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