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|a Visual models for software requirements /
|c Joy Beatty, Anthony Chen.
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|a Redmond, Wash. :
|b Microsoft Press,
|c ©2012.
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|a 1 online resource (xxxiv, 442 pages) :
|b illustrations.
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|a Best practices
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|a Print version record.
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|a Includes bibliographical references and index.
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|a Part I: An Introduction to Models -- Chapter 1: Introduction to RML -- Chapter 2: Model Categorization -- Part II: Objectives Models -- Chapter 3: Business Objectives Model -- Chapter 4: Objective Chain -- Chapter 5: Key Performance Indicator Model -- Chapter 6: Feature Tree -- Chapter 7: Requirements Mapping Matrix -- Part III: People Models -- Chapter 8: Org Chart -- Chapter 9: Process Flow -- Chapter 10: Use Case -- Chapter 11: Roles and Permissions Matrix -- Part IV: Systems Models -- Chapter 12: Ecosystem Map -- Chapter 13: System Flow -- Chapter 14: User Interface Flow -- Chapter 15: Display-Action-Response -- Chapter 16: Decision Table -- Chapter 17: Decision Tree -- Chapter 18: System Interface Table -- Part V: Data Models -- Chapter 19: Business Data Diagram -- Chapter 20: Data Flow Diagram -- Chapter 21: Data Dictionary -- Chapter 22: State Table -- Chapter 23: State Diagram -- Chapter 24: Report Table -- Part VI: Models in the Big Picture -- Chapter 25: Selecting Models for a Project -- Chapter 26: Using Models Together.
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|a Apply best practices for capturing, analyzing, and implementing software requirements through visual models—and deliver better results for your business. The authors—experts in eliciting and visualizing requirements—walk you through a simple but comprehensive language of visual models that has been used on hundreds of real-world, large-scale projects. Build your fluency with core concepts—and gain essential, scenario-based context and implementation advice—as you progress through each chapter. Transcend the limitations of text-based requirements data using visual models that more rigorously identify, capture, and validate requirements Get real-world guidance on best ways to use visual models—how and when, and ways to combine them for best project outcomes Practice the book's concepts as you work through chapters Change your focus from writing a good requirement to ensuring a complete system.
|
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a Computer software
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|a Chen, Anthony.
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|i Print version:
|a Beatty, Joy.
|t Visual models for software requirements.
|d Redmond, Washington : Microsoft Press, ©2012
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