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|a Boardman, Ted.
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|a Getting started in 3D with 3ds Max :
|b model, texture, rig, animate, and render in 3ds Max /
|c Ted Boardman.
|
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|a New York :
|b Focal Press,
|c 2013.
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|a 1 online resource (xii, 505 pages) :
|b color illustrations
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|a pt. 1. Concepts -- pt. 2. Workflow.
|
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|a Includes bibliographical references and index.
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520 |
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|a Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn ""why"" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more impo
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|a O'Reilly
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|a Three-dimensional display systems.
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|a Animation par ordinateur.
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|a Affichage tridimensionnel.
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|i Print version:
|a Boardman, Ted.
|t Getting started in 3D with 3ds Max.
|d New York : Focal Press, 2013
|z 9780240823959
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|u https://learning.oreilly.com/library/view/~/9780240823959/?ar
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