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Getting started in 3D with 3ds Max : model, texture, rig, animate, and render in 3ds Max /

Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn ""why"" you are performing the steps. This book approaches training from a...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Boardman, Ted
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : Focal Press, 2013.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Descripción
Sumario:Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn ""why"" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more impo
Descripción Física:1 online resource (xii, 505 pages) : color illustrations
Bibliografía:Includes bibliographical references and index.
ISBN:9781136145667
1136145664
9780240824024
0240824024
9781136145650
1136145656