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|a QA76.76.A65
|b .P37 2012
|
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|a COM
|x 012050
|2 bisacsh
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|2 23
|
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|
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|a UAMI
|
100 |
1 |
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|a Parisi, Tony.
|
245 |
1 |
0 |
|a WebGL :
|b up and running /
|c Tony Parisi.
|
246 |
3 |
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|a Web graphics library
|
260 |
|
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|a Sebastopol, Calif. :
|b O'Reilly Media,
|c ©2012.
|
300 |
|
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|a 1 online resource (xiv, 213 pages) :
|b illustrations, maps
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
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|a computer
|b c
|2 rdamedia
|
338 |
|
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|a online resource
|b cr
|2 rdacarrier
|
347 |
|
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|a text file
|2 rda
|
588 |
0 |
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|a Online resource; title from PDF title page (Safari, viewed Sept. 7, 2012).
|
504 |
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|a Includes bibliographical references and index.
|
505 |
0 |
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|a An introduction to WebGL -- Your first WebGL program -- Graphics -- Animation -- Interaction -- Integrating 2D and 3D -- WebGL in production -- Your first WebGL game.
|
520 |
|
|
|a Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5's family of technologies. With this hands-on guide, you'll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you'll put everything together and build a full 3D application with WebGL. You don't have to be a game development wizard or have 3D graphics experience to get started. If you use HTML, CSS, and JavaScript--and have familiarity with JQuery and Ajax--this book will help you gain a working knowledge of WebGL through clear and simple examples. Understand core 3D graphics concepts and how to implement them in WebGL Create WebGL sample pages as you learn, and build a racing game application in the final chapter Get to know the Three.js open source library in detail Develop working knowledge of graphics rendering, texturing, animation, interaction, and behaviors Seamlessly integrate 3D graphics with other content on the page Learn the tools, file formats, and techniques for developing robust and secure applications in a production environment "WebGL: Up and Running is an ideal introduction to the world of 3D programming on the web. It's well-written, clear, and fun. I wish it had been around when I started learning!"--Giles Thomas, LearningWebGL.com.
|
546 |
|
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|a English.
|
590 |
|
|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
630 |
0 |
0 |
|a WebGL (Electronic resource)
|
630 |
0 |
7 |
|a WebGL (Electronic resource)
|2 blmlsh
|
650 |
|
0 |
|a Application software
|x Development.
|
650 |
|
0 |
|a Internet programming.
|
650 |
|
0 |
|a Computer graphics.
|
650 |
|
0 |
|a Computer animation.
|
650 |
|
0 |
|a Three-dimensional display systems.
|
650 |
|
0 |
|a Computer graphics
|x Computer programs.
|
650 |
|
0 |
|a Web sites
|x Design.
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
0 |
|a JavaScript (Computer program language)
|
650 |
|
2 |
|a Computer Graphics
|
650 |
|
6 |
|a Infographie
|x Logiciels.
|
650 |
|
6 |
|a Affichage tridimensionnel.
|
650 |
|
6 |
|a Logiciels d'application
|x Développement.
|
650 |
|
6 |
|a Sites Web
|x Conception.
|
650 |
|
6 |
|a Programmation Internet.
|
650 |
|
6 |
|a Animation par ordinateur.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
6 |
|a JavaScript (Langage de programmation)
|
650 |
|
6 |
|a Infographie.
|
650 |
|
7 |
|a three-dimensional.
|2 aat
|
650 |
|
7 |
|a computer animation.
|2 aat
|
650 |
|
7 |
|a computer graphics.
|2 aat
|
650 |
|
7 |
|a COMPUTERS
|x Image Processing.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Digital Media
|x Graphics Applications.
|2 bisacsh
|
650 |
|
7 |
|a PHOTOGRAPHY
|x Techniques
|x Digital.
|2 bisacsh
|
650 |
|
7 |
|a TECHNOLOGY & ENGINEERING
|x Imaging Systems.
|2 bisacsh
|
650 |
|
7 |
|a Web sites
|x Design
|2 fast
|
650 |
|
7 |
|a Video games
|x Design
|2 fast
|
650 |
|
7 |
|a JavaScript (Computer program language)
|2 fast
|
650 |
|
7 |
|a Computer graphics
|x Computer programs
|2 fast
|
650 |
|
7 |
|a Application software
|x Development
|2 fast
|
650 |
|
7 |
|a Computer animation
|2 fast
|
650 |
|
7 |
|a Computer graphics
|2 fast
|
650 |
|
7 |
|a Internet programming
|2 fast
|
650 |
|
7 |
|a Three-dimensional display systems
|2 fast
|
776 |
0 |
8 |
|i Print version:
|a Parisi, Tony.
|t WebGL : up and running.
|d Sebastopol, California : O'Reilly, 2012
|h xiv, 213 pages ; 24 cm
|z 9781449323578
|w (DLC) 10758557
|w (OCoLC)809911501
|
856 |
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|u https://learning.oreilly.com/library/view/~/9781449326487/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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