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|b G84 2012
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|a 794.8
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|a UAMI
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1 |
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|a Guerineau, David.
|
245 |
1 |
0 |
|a Learn GameSalad for iOS :
|b game development for iPhone, iPad, and HTML5 /
|c David Guerineau.
|
260 |
|
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|a Berkeley, CA :
|b Apress ;
|a New York :
|b Distributed to the Book trade worldwide by Springer,
|c ©2012.
|
300 |
|
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|a 1 online resource :
|b illustrations (chiefly color)
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
|
338 |
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|a online resource
|b cr
|2 rdacarrier
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347 |
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|a text file
|
347 |
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|b PDF
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500 |
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|a Includes index.
|
505 |
0 |
0 |
|g Part 1.
|t Learning the GameSalad Fundamentals --
|t Preparing Your Design Environment --
|t Your First Game from Scratch: The Pong Game --
|t Finishing Pong: Scoring and Game Interaction --
|t Break A Wall: Implementing Comments, Accelerometer Movements, LifeManagement, and Pause --
|t Making a Shoot 'Em Up Game: Carrot Invader--
|g Part 2.
|t Let's Spice Up the Salad with Advanced Functions and Effects in GameSalad --
|t Learning Gravity, Basic Physics, and Camera Controls: An Angry Birds-like Game, Part I --
|t Creating a Game Menu and a Particles Effect: An Angry Birds-like Game, Part II --
|t Graphics and Sound Effects: Labyrinth--
|g Part 3.
|t Prepping for the App Store: Polishing, Publishing, and Promoting Your Game --
|t Bonuses, Game Center, and iAd: Break a Wall --
|t Device Internal Clock and Cyclic Movement: Non-Game Apps --
|t Submitting Your Game to the App Store --
|t Introduction to Game Promotion.
|
520 |
|
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|a So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required¡game creation tool. Learn GameSalad for iOS¡shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well.¡This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game.¡ A clear, step-by-step approach to GameSalad for the complete beginner Create fun, complete, and fully functional game projects An idea to App Store publishing guide.
|
590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
630 |
0 |
0 |
|a iOS (Electronic resource)
|
630 |
0 |
7 |
|a IOS (Electronic resource)
|2 fast
|0 (OCoLC)fst01784820
|
650 |
|
0 |
|a Computer games
|x Programming.
|
650 |
|
0 |
|a Application software
|x Development.
|
650 |
|
6 |
|a Jeux d'ordinateur
|x Programmation.
|
650 |
|
6 |
|a Logiciels d'application
|x Développement.
|
650 |
|
7 |
|a GAMES
|x Board.
|2 bisacsh
|
650 |
|
7 |
|a Informatique.
|2 eclas
|
650 |
|
7 |
|a Application software
|x Development.
|2 fast
|0 (OCoLC)fst00811707
|
650 |
|
7 |
|a Video games
|x Programming.
|2 fast
|0 (OCoLC)fst00872114
|
653 |
|
4 |
|a Computer science.
|
776 |
0 |
8 |
|i Print version:
|a Guerineau, David.
|t Learn GameSalad for iOS.
|d Berkeley, CA : Apress ; New York : Distributed to the Book trade worldwide by Springer, ©2012
|w (DLC) 2012472184
|
856 |
4 |
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|u https://learning.oreilly.com/library/view/~/9781430243564/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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