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|a UAMI
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1 |
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|a Omernick, Matthew.
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|a Creating the art of the game /
|c Matthew Omernick.
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260 |
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|a Indianapolis, Ind. :
|b New Riders,
|c 2004.
|
300 |
|
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|a 1 online resource (xxvi, 286 pages) :
|b illustrations.
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|a text
|b txt
|2 rdacontent
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|a computer
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|a New Riders Games Ser.
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|a Print version record.
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0 |
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|a Preparing to create -- Modeling theory -- Introduction to texturing -- Advanced texturing -- Applying textures -- Advanced modeling -- Lighting principles -- In-game lighting -- Effects -- Tips and tricks -- User interface design and creation -- Wrapping it up.
|
520 |
8 |
|
|a Annotation
|b The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.
|
506 |
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|3 Use copy
|f Restrictions unspecified
|2 star
|5 MiAaHDL
|
533 |
|
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|a Electronic reproduction.
|b [S.l.] :
|c HathiTrust Digital Library,
|d 2010.
|5 MiAaHDL
|
538 |
|
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|a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
|u http://purl.oclc.org/DLF/benchrepro0212
|5 MiAaHDL
|
583 |
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|a digitized
|c 2010
|h HathiTrust Digital Library
|l committed to preserve
|2 pda
|5 MiAaHDL
|
542 |
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|f All rights reserved.
|g 2004
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546 |
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|a English.
|
590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
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|a Video games
|x Programming.
|
650 |
|
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|a Video games
|x Design.
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650 |
|
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|a Computer graphics.
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|a Computer animation.
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|a Three-dimensional display systems.
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|a Jeux vidéo
|x Programmation.
|
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|a Jeux vidéo
|x Conception.
|
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|a Infographie.
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|a Animation par ordinateur.
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|a Affichage tridimensionnel.
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|a computer graphics.
|2 aat
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|a computer animation.
|2 aat
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|a three-dimensional.
|2 aat
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|
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|a Computer animation
|2 fast
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|
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|a Computer games
|x Design
|2 fast
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
650 |
|
7 |
|a Computer graphics
|2 fast
|
650 |
|
7 |
|a Three-dimensional display systems
|2 fast
|
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|
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|a Engineering & Applied Sciences.
|2 hilcc
|
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|
7 |
|a Technology - General.
|2 hilcc
|
653 |
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|a Animation & 3D
|
776 |
0 |
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|i Print version:
|a Omernick, Matthew.
|t Creating the art of the game.
|d Indianapolis, Ind. : New Riders, 2004
|z 0735714096
|w (DLC) 2003116669
|w (OCoLC)54936469
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|
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|a New Riders Games Ser.
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