Autodesk Maya 2013 essentials /
Annotation
Clasificación: | Libro Electrónico |
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Autor principal: | |
Autor Corporativo: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Indianapolis, Ind. : Sons,
John Wiley & amp ;
2012.
|
Edición: | 1st ed. |
Colección: | Serious skills.
|
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Introduction
- 1. : Understanding the Maya Interface
- Exploring Interface Elements
- Moving Views and Manipulating Objects
- Using Maya Windows and Menus
- Setting Preferences
- Getting Help
- 2. : Creating Your First Animation
- Using Good Scene-File Management
- Creating and Animating a Bouncing Ball
- Refining Movement in the Graph Editor
- Using Animation Principles to Improve Your Work
- Creating a Playblast of Your Animation
- 3. : Modeling with Polygons, Part 1
- Understanding Polygons.
- Constructing a Good ModelGetting Started and Using Main Modeling Tools
- Box Modeling and Building a Character
- 4. : Modeling with Polygons, Part 2
- Creating Edge Loops
- Adjusting Vertices, Polygons, and Edges
- 5. : Modeling with Polygons, Part 3
- Refining and Cleaning Up
- Mirroring Your Model
- Deleting History
- 6. : Modeling with Subdivision Surfaces
- Understanding the Characteristics of Subdiv Models
- Creating Your Subdiv Model
- Refining Your Subdiv Model
- 7. : Surfacing Your Character
- Creating a Surface
- Laying Out UVs
- Texture Mapping.
- 8. : Getting Bent Out of Shape: Blend ShapesUnderstanding Blend Shapes and How They Work
- Creating Deformers for Your Character
- Setting Up the Blend Shape Interface
- 9. : Dem Bones: Setting Up Your Joint System
- Understanding How Joints Work
- Building Your Joint Chains
- Putting It All Together
- Putting It to Use: Connecting Your Joints to Your Model
- 10. : Weighting Your Joints
- Understanding Joint Weighting and Why It's Important
- Adjusting Weights
- 11. : Rigging Your Character
- Understanding Basic Rigging Concepts
- Setting Up the Leg Controls.
- Setting Up the Torso ControlSetting Up the Character Control
- Creating a Custom Shelf
- 12. : Making It Move: Animating Your Character
- Setting Up Maya for Animation
- Animating Your Character
- 13. : Let There Be Light: Lighting Your Shot
- Understanding the Three-Point Lighting System
- Using the Maya Lights
- Lighting Your Scene
- Performing Light Linking
- 14. : Rendering and Compositing Your Scene
- Making 2D Images Out of 3D Scenes
- Performing Compositing.