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Autodesk Maya 2013 essentials /

Annotation

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Naas, Paul J.
Autor Corporativo: Sybex Inc
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Indianapolis, Ind. : Sons, John Wiley & amp ; 2012.
Edición:1st ed.
Colección:Serious skills.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Introduction
  • 1. : Understanding the Maya Interface
  • Exploring Interface Elements
  • Moving Views and Manipulating Objects
  • Using Maya Windows and Menus
  • Setting Preferences
  • Getting Help
  • 2. : Creating Your First Animation
  • Using Good Scene-File Management
  • Creating and Animating a Bouncing Ball
  • Refining Movement in the Graph Editor
  • Using Animation Principles to Improve Your Work
  • Creating a Playblast of Your Animation
  • 3. : Modeling with Polygons, Part 1
  • Understanding Polygons.
  • Constructing a Good ModelGetting Started and Using Main Modeling Tools
  • Box Modeling and Building a Character
  • 4. : Modeling with Polygons, Part 2
  • Creating Edge Loops
  • Adjusting Vertices, Polygons, and Edges
  • 5. : Modeling with Polygons, Part 3
  • Refining and Cleaning Up
  • Mirroring Your Model
  • Deleting History
  • 6. : Modeling with Subdivision Surfaces
  • Understanding the Characteristics of Subdiv Models
  • Creating Your Subdiv Model
  • Refining Your Subdiv Model
  • 7. : Surfacing Your Character
  • Creating a Surface
  • Laying Out UVs
  • Texture Mapping.
  • 8. : Getting Bent Out of Shape: Blend ShapesUnderstanding Blend Shapes and How They Work
  • Creating Deformers for Your Character
  • Setting Up the Blend Shape Interface
  • 9. : Dem Bones: Setting Up Your Joint System
  • Understanding How Joints Work
  • Building Your Joint Chains
  • Putting It All Together
  • Putting It to Use: Connecting Your Joints to Your Model
  • 10. : Weighting Your Joints
  • Understanding Joint Weighting and Why It's Important
  • Adjusting Weights
  • 11. : Rigging Your Character
  • Understanding Basic Rigging Concepts
  • Setting Up the Leg Controls.
  • Setting Up the Torso ControlSetting Up the Character Control
  • Creating a Custom Shelf
  • 12. : Making It Move: Animating Your Character
  • Setting Up Maya for Animation
  • Animating Your Character
  • 13. : Let There Be Light: Lighting Your Shot
  • Understanding the Three-Point Lighting System
  • Using the Maya Lights
  • Lighting Your Scene
  • Performing Light Linking
  • 14. : Rendering and Compositing Your Scene
  • Making 2D Images Out of 3D Scenes
  • Performing Compositing.