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|a UAMI
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100 |
1 |
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|a Naas, Paul J.
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245 |
1 |
0 |
|a Autodesk Maya 2013 essentials /
|c Paul Naas.
|
250 |
|
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|a 1st ed.
|
260 |
|
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|a Indianapolis, Ind. :
|b John Wiley & amp ;
|a Sons,
|c 2012.
|
300 |
|
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|a 1 online resource (xx, 284 pages) :
|b color illustrations.
|
336 |
|
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
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|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
|
490 |
1 |
|
|a Serious skills
|
500 |
|
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|a "Autodesk official training guide"--Cover.
|
500 |
|
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|a Includes index.
|
520 |
8 |
|
|a Annotation
|b Recommnded text for those preparing for the Maya Associate examMaya, the industry-leading 3D animation and effects software used in movies, games, cartoons, and commercials, is challenging to learn. This full-color guide features approachable, hands-on exercises and additional task-based tutorials that allow new users to quickly become productive with the program and familiar with its workflow in a professional environment. You'll learn the basics of modeling, texturing, animating, and lighting; explore different parts of the production pipeline; and practice on some real-world projects. Maya is the 3D animation and effects software used in the film, game, and advertising industries; it's a complex program and this book gives beginners essential training in Maya basicsThis book is an Autodesk Official Training Guide, recommended for students planning to take the Maya Associate examProvides task-based tutorials and hands-on exercises to get you up to speed and introduce you to production workflowsTeaches the basics of modeling, texturing, animating, and lightingHelps you create simple animations, model with polygons, and add detail with blend shapes and surfacesStarting and ending files for the exercises and additional learning tutorials are available onlineAutodesk Maya Essentials provides beginners with a solid foundation in Maya 3D software.
|
505 |
0 |
0 |
|t Introduction --
|g 1.
|t : Understanding the Maya Interface --
|t Exploring Interface Elements --
|t Moving Views and Manipulating Objects --
|t Using Maya Windows and Menus --
|t Setting Preferences --
|t Getting Help --
|g 2.
|t : Creating Your First Animation --
|t Using Good Scene-File Management --
|t Creating and Animating a Bouncing Ball --
|t Refining Movement in the Graph Editor --
|t Using Animation Principles to Improve Your Work --
|t Creating a Playblast of Your Animation --
|g 3.
|t : Modeling with Polygons, Part 1 --
|t Understanding Polygons.
|
505 |
0 |
0 |
|t Constructing a Good ModelGetting Started and Using Main Modeling Tools --
|t Box Modeling and Building a Character --
|g 4.
|t : Modeling with Polygons, Part 2 --
|t Creating Edge Loops --
|t Adjusting Vertices, Polygons, and Edges --
|g 5.
|t : Modeling with Polygons, Part 3 --
|t Refining and Cleaning Up --
|t Mirroring Your Model --
|t Deleting History --
|g 6.
|t : Modeling with Subdivision Surfaces --
|t Understanding the Characteristics of Subdiv Models --
|t Creating Your Subdiv Model --
|t Refining Your Subdiv Model --
|g 7.
|t : Surfacing Your Character --
|t Creating a Surface --
|t Laying Out UVs --
|t Texture Mapping.
|
505 |
0 |
0 |
|g 8.
|t : Getting Bent Out of Shape: Blend ShapesUnderstanding Blend Shapes and How They Work --
|t Creating Deformers for Your Character --
|t Setting Up the Blend Shape Interface --
|g 9.
|t : Dem Bones: Setting Up Your Joint System --
|t Understanding How Joints Work --
|t Building Your Joint Chains --
|t Putting It All Together --
|t Putting It to Use: Connecting Your Joints to Your Model --
|g 10.
|t : Weighting Your Joints --
|t Understanding Joint Weighting and Why It's Important --
|t Adjusting Weights --
|g 11.
|t : Rigging Your Character --
|t Understanding Basic Rigging Concepts --
|t Setting Up the Leg Controls.
|
505 |
0 |
0 |
|t Setting Up the Torso ControlSetting Up the Character Control --
|t Creating a Custom Shelf --
|g 12.
|t : Making It Move: Animating Your Character --
|t Setting Up Maya for Animation --
|t Animating Your Character --
|g 13.
|t : Let There Be Light: Lighting Your Shot --
|t Understanding the Three-Point Lighting System --
|t Using the Maya Lights --
|t Lighting Your Scene --
|t Performing Light Linking --
|g 14.
|t : Rendering and Compositing Your Scene --
|t Making 2D Images Out of 3D Scenes --
|t Performing Compositing.
|
590 |
|
|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
630 |
0 |
0 |
|a Maya (Computer file)
|
630 |
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630 |
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650 |
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|
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|a Computer graphics
|x Computer programs
|2 fast
|
710 |
2 |
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|a Sybex Inc.
|
776 |
0 |
8 |
|i Print version:
|a Naas, Paul J.
|t Autodesk Maya 2013 essentials.
|b 1st ed.
|d Indianapolis, Ind. : John Wiley & amp ; Sons, 2012
|w (DLC) 2012934911
|
830 |
|
0 |
|a Serious skills.
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781118239681/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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