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020 |a 9781430238683  |q (electronic bk.) 
020 |a 1430238682  |q (electronic bk.) 
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024 8 |a 9781430238676 
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082 0 4 |a 005.26/9  |2 23 
049 |a UAMI 
245 0 0 |a Hacking the Kinect /  |c Jeff Kramer [and others]. 
260 |a [New York] :  |b Apress,  |c ©2012. 
300 |a 1 online resource (xiv, 251 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file 
347 |b PDF 
490 1 |a Technology in action 
588 0 |a Online resource; title from PDF title page (EBSCO, viewed November 29, 2017) 
521 |a User level: Intermediate-Advanced. 
505 0 0 |t Introducing the Kinect --  |t Hardware --  |t Software --  |t Computer vision --  |t Gesture recognition --  |t Voxelization --  |t Point clouds, part 1 --  |t Point clouds, part 2 --  |t Object modeling and detection --  |t Multiple Kinects. 
520 8 |a Annotation  |b Hacking the Kinectisthe technogeeks guide to developing software and creating projects involving the groundbreaking volumetric sensor known as the Microsoft Kinect. Microsofts release of the Kinect in the fall of2010 startled the technology world by providing a low-cost sensor that can detect and track body movement in three-dimensional space. The Kinect set new records for the fastest-selling gadget of all time. It has been adopted worldwide by hobbyists, robotics enthusiasts, artists, and even some entrepreneurs hoping to build business around the technology. Hacking the Kinectintroduces you to programming for the Kinect. Youll learn to set up a software environment, stream data from the Kinect, and write code to interpret that data. The progression of hands-on projects in the book leads you even deeper into an understanding of how the device functions and how you can apply it to create fun and educational projects. Who knows? You might even come up with a business idea. Provides an excellent source of fun and educational projects for a tech-savvy parent to pursue with a son or daughterLeads you progressively from making your very first connection to the Kinect through mastery of itsfull feature setShows how to interpret the Kinect data stream in order to drive your own software and hardware applications, including robotics applicationsWhat youll learnHow to create a software environment and connect to the Kinect from your PCHow to create three-dimensional images from the Kinect data streamHow to recognize and work around hardware limitationsHow to build computer interfaces in the style of "Minority Report"How to interact directly with objects in the virtual worldThe ins and outs ofpoint clouds, voxel occupancy maps, depth images, and other fundamentals of volumetric sensor technologyWho this book is forHacking the Kinectis aimed at makers of all types. Tech-savvy artists can use the Kinect to drive three-dimensional, interactive artwork. Robotics hobbyists can create robots capable of seeing and responding to human motion and gesture. Programmers can create applicationsin which users manipulate data through physical motion and gestures. The creative possibilities are limitless, and fun!Hacking the Kinectdoes require some programming background. Familiarity with programming in C++ or similar languages is assumed. Readers should also be reasonably comfortable working with electronicsfor example, with Arduinoor similar equipment. Table of ContentsIntroducing the KinectHardwareSoftwareComputer VisionGesture RecognitionVoxelizationIntroducing Point CloudsEnhancing Our Point CloudsObject Modeling and DetectionMultiple Kinects 
542 |f Copyright © Apress 
546 |a English. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Video games  |x Programming. 
650 0 |a Multimodal user interfaces (Computer systems) 
650 0 |a Computer input-output equipment  |x Programming. 
650 0 |a Xbox 360 (Video game console)  |x Programming. 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Interfaces utilisateurs multimodales (Systèmes informatiques) 
650 6 |a Ordinateurs  |x Équipement d'entrée-sortie  |x Programmation. 
650 6 |a Xbox 360 (Console de jeux vidéo)  |x Programmation. 
650 7 |a COMPUTERS  |x Programming  |x Games.  |2 bisacsh 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a Multimodal user interfaces (Computer systems)  |2 fast 
700 1 |a Kramer, Jeff. 
773 0 |t Springer eBooks 
776 0 8 |i Print version:  |t Hacking the Kinect.  |d [New York] : Apress, ©2012  |w (DLC) 2012554841 
830 0 |a Technology in Action Press book. 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781430238676/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
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