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Introducing Starling /

Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applicatio...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Imbert, Thibault
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Sebastopol, CA : O'Reilly, ©2012.
Colección:Adobe developer library.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Table of Contents; Preface; Audience; Assumptions This Book Makes; Conventions Used in This Book; Using Code Examples; Safari® Books Online; How to Contact Us; Acknowledgments; First Flight; What Is Starling?; Why Starling?; Philosophy; Intuitive; Lightweight; Free; How; Layering Restrictions; Getting Started; Setting Up Your Scene; Wmode Requirements; Stage Quality; Progressive Enhancements; The Display List; Event Model; Event Propagation; Touch Events; Simulating Multi-touch; Texture; Image; Collision Detection; Drawing API; Flat Sprites; MovieClip; Texture Atlas; Juggler; Button.
  • TextFieldEmbedded Fonts; Bitmap Fonts; RenderTexture; Tweens; Asset Management; Handling Screen Resizes; Plugging Starling with Robotlegs; Plugging Starling with Box2D; Profiling Starling; Particles.