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|b Safari Books Online
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|a Imbert, Thibault.
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1 |
0 |
|a Introducing Starling /
|c Thibault Imbert.
|
260 |
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|a Sebastopol, CA :
|b O'Reilly,
|c ©2012.
|
300 |
|
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|a 1 online resource (x, 108 pages) :
|b illustrations
|
336 |
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|a text
|b txt
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|a computer
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|a Table of Contents; Preface; Audience; Assumptions This Book Makes; Conventions Used in This Book; Using Code Examples; Safari® Books Online; How to Contact Us; Acknowledgments; First Flight; What Is Starling?; Why Starling?; Philosophy; Intuitive; Lightweight; Free; How; Layering Restrictions; Getting Started; Setting Up Your Scene; Wmode Requirements; Stage Quality; Progressive Enhancements; The Display List; Event Model; Event Propagation; Touch Events; Simulating Multi-touch; Texture; Image; Collision Detection; Drawing API; Flat Sprites; MovieClip; Texture Atlas; Juggler; Button.
|
505 |
8 |
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|a TextFieldEmbedded Fonts; Bitmap Fonts; RenderTexture; Tweens; Asset Management; Handling Screen Resizes; Plugging Starling with Robotlegs; Plugging Starling with Box2D; Profiling Starling; Particles.
|
520 |
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|a Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3D APIs. Most Flash developers want to be able to leverage GPU acceleration (through Stage3D) without the need to write such higher-level frameworks and dig into the low-level Stage3D APIs. Starling is completely designed after the Flash Player APIs and a.
|
590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a Starling (Electronic resource)
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|a Application software
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650 |
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|a Open source software.
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6 |
|a Logiciels libres.
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|a COMPUTERS
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|x General.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
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650 |
|
7 |
|a COMPUTERS
|x Web
|x Site Design.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Web
|x User Generated Content.
|2 bisacsh
|
650 |
|
7 |
|a Application software
|x Development
|2 fast
|
650 |
|
7 |
|a Open source software
|2 fast
|
776 |
0 |
8 |
|i Print version:
|a Imbert, Thibault.
|t Introducing Starling.
|d Sebastopol : O'Reilly Media, ©2012
|
830 |
|
0 |
|a Adobe developer library.
|
856 |
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|u https://learning.oreilly.com/library/view/~/9781449320904/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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|a ProQuest Ebook Central
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