Timing for animation /
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Oxford, UK ; Burlington, MA :
Focal Press/Elsevier,
2009.
|
Edición: | 2nd ed. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Introduction : general principles of timing
- The storyboard
- Responsibility of the director
- The basic unit of time in animation
- Timing for television vs. timing for feature films
- Slugging
- Bar sheets
- Timing for traditional animation : exposure charts or exposure sheets
- Timing for an overseas production
- Timing for a 2D digital production
- Timing for a 3D digital production
- Timing for an actor-based program (performance or motion capture)
- Animation and properties of matter
- Rotating objects
- Force transmitted through a flexible joint
- Force transmitted through jointed limbs
- Spacing of drawings : general remarks
- Spacing of drawings
- Timing a slow action
- Timing a fast action
- Getting into and out of holds
- Single frames or double frames? Ones or twos?
- How long to hold?
- Anticipation
- Follow through
- Overlapping action
- Timing an oscillating movement
- Timing to suggest weight and force : 1
- Timing to suggest weight and force : 2
- Timing to suggest weight and force : 3
- Timing to suggest weight and force : 4
- Timing to suggest force : repeat action
- Character reactions and 'takes'
- Timing to give a feeling of size
- The effects of friction, air resistance and wind
- Timing cycles : how long a repeat?
- Multiple character scenes
- Digital crowd scenes
- Effects animation : flames and smoke
- Water
- Rain
- Snow
- Explosions
- Digital effects
- Repeat movements of inanimate objects
- Timing a walk
- Types of walk
- Spacing of drawings in perspective animation
- Timing animals' movements
- Other quadrupeds
- Timing an animals gallop
- Bird flight
- Drybrush (speed lines) and motion blur
- Accentuating a movement
- Strobing
- Fast run cycles
- Characterization (acting)
- The use of timing to suggest mood
- Synchronizing animation to speech
- Lip-sync : 1
- Lip-sync : 2
- Lip sync : 3
- Timing and music
- Traditional camera movements
- 3D camera moves
- Peg movements in traditional animation
- Peg movements in 3D animation
- Editing animation
- Editing for feature films
- Editing for television episodes
- Editing for children's programming
- Editing for internet downloads
- Games
- Conclusion.