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Timing for animation /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Whitaker, Harold, 1920-2013
Otros Autores: Halas, John, 1912-1995, Sito, Tom, 1956-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Oxford, UK ; Burlington, MA : Focal Press/Elsevier, 2009.
Edición:2nd ed.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Introduction : general principles of timing
  • The storyboard
  • Responsibility of the director
  • The basic unit of time in animation
  • Timing for television vs. timing for feature films
  • Slugging
  • Bar sheets
  • Timing for traditional animation : exposure charts or exposure sheets
  • Timing for an overseas production
  • Timing for a 2D digital production
  • Timing for a 3D digital production
  • Timing for an actor-based program (performance or motion capture)
  • Animation and properties of matter
  • Rotating objects
  • Force transmitted through a flexible joint
  • Force transmitted through jointed limbs
  • Spacing of drawings : general remarks
  • Spacing of drawings
  • Timing a slow action
  • Timing a fast action
  • Getting into and out of holds
  • Single frames or double frames? Ones or twos?
  • How long to hold?
  • Anticipation
  • Follow through
  • Overlapping action
  • Timing an oscillating movement
  • Timing to suggest weight and force : 1
  • Timing to suggest weight and force : 2
  • Timing to suggest weight and force : 3
  • Timing to suggest weight and force : 4
  • Timing to suggest force : repeat action
  • Character reactions and 'takes'
  • Timing to give a feeling of size
  • The effects of friction, air resistance and wind
  • Timing cycles : how long a repeat?
  • Multiple character scenes
  • Digital crowd scenes
  • Effects animation : flames and smoke
  • Water
  • Rain
  • Snow
  • Explosions
  • Digital effects
  • Repeat movements of inanimate objects
  • Timing a walk
  • Types of walk
  • Spacing of drawings in perspective animation
  • Timing animals' movements
  • Other quadrupeds
  • Timing an animals gallop
  • Bird flight
  • Drybrush (speed lines) and motion blur
  • Accentuating a movement
  • Strobing
  • Fast run cycles
  • Characterization (acting)
  • The use of timing to suggest mood
  • Synchronizing animation to speech
  • Lip-sync : 1
  • Lip-sync : 2
  • Lip sync : 3
  • Timing and music
  • Traditional camera movements
  • 3D camera moves
  • Peg movements in traditional animation
  • Peg movements in 3D animation
  • Editing animation
  • Editing for feature films
  • Editing for television episodes
  • Editing for children's programming
  • Editing for internet downloads
  • Games
  • Conclusion.