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|a UAMI
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|a Gahan, Andrew.
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|a 3ds Max modeling for games.
|n Volume II :
|b insider's guide to stylized modeling /
|c Andrew Gahan.
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|a Waltham, MA :
|b Focal Press,
|c ©2012.
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|a 1 online resource
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|a Includes index.
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|a Print version record.
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|a Ch. 1. Introduction to 3ds max and basic modeling terms -- ch. 2. Planning your project including making a plan -- ch. 3. Adapting a concept -- ch. 4. Vegetation and alpha maps -- ch. 5. Introduction to Maya -- ch. 6. Modeling the robot in Maya -- ch. 7. Gallery -- ch. 8. Modeling the character Robert using zbrush -- ch. 9. Modeling the house -- ch. 10. Polishing your scene and modeling projects to complete -- ch. 11. Portfolio and interview -- ch. 12. Creating the initial cover image.
|
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a 3ds max (Computer file)
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|a Computer animation.
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|a Computer graphics.
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|a Video games
|x Design.
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2 |
|a Computer Graphics
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6 |
|a Animation par ordinateur.
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|a Infographie.
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|a Jeux vidéo
|x Conception.
|
650 |
|
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|a computer animation.
|2 aat
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|
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|a computer graphics.
|2 aat
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|
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|a COMPUTERS
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|x Video & Animation.
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|a Computer animation
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|a Computer games
|x Design
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650 |
|
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|a Computer graphics
|2 fast
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776 |
0 |
8 |
|i Print version:
|a Gahan, Andrew.
|t 3ds Max modeling for games. Volume II.
|d Waltham, MA : Focal Press, ©2012
|z 9780240816067
|z 0240816064
|
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|u https://learning.oreilly.com/library/view/~/9780240816067/?ar
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