Cargando…

MARC

LEADER 00000cam a2200000Ia 4500
001 OR_ocn786165433
003 OCoLC
005 20231017213018.0
006 m o d
007 cr cnu---unuuu
008 120419s2011 caua o 000 0 eng d
040 |a UMI  |b eng  |e pn  |c UMI  |d CUS  |d COO  |d N$T  |d C6I  |d OCLCQ  |d DEBSZ  |d TEFOD  |d OCLCF  |d EBLCP  |d MHW  |d VT2  |d IDEBK  |d YDXCP  |d TEFOD  |d OCLCQ  |d E7B  |d TOH  |d OCLCQ  |d FEM  |d OCLCQ  |d BRL  |d CEF  |d UAB  |d AU@  |d OCLCQ  |d OCLCO  |d OCLCQ  |d OCLCO 
019 |a 769344376  |a 815732751  |a 861531157  |a 968038834  |a 968995975  |a 1001374583 
020 |a 9781449324728  |q (electronic bk.) 
020 |a 144932472X  |q (electronic bk.) 
020 |a 9781449324711  |q (electronic bk.) 
020 |a 1449324711  |q (electronic bk.) 
020 |a 9781449324698 
020 |a 144932469X 
020 |a 1449314562  |q (print) 
020 |a 9781449314569  |q (print) 
020 |z 9781449314569 
029 1 |a AU@  |b 000052892798 
029 1 |a DEBBG  |b BV040901697 
029 1 |a DEBSZ  |b 378290517 
029 1 |a DEBSZ  |b 381377377 
029 1 |a DEBSZ  |b 431081131 
035 |a (OCoLC)786165433  |z (OCoLC)769344376  |z (OCoLC)815732751  |z (OCoLC)861531157  |z (OCoLC)968038834  |z (OCoLC)968995975  |z (OCoLC)1001374583 
037 |a 5E1A11B7-7F5A-4B6E-A7EC-2077257B0FBE  |b OverDrive, Inc.  |n http://www.overdrive.com 
050 4 |a QA76.76.A65 
072 7 |a COM  |x 051390  |2 bisacsh 
072 7 |a COM  |x 051230  |2 bisacsh 
072 7 |a COM  |x 051440  |2 bisacsh 
082 0 4 |a 005.1  |2 23 
049 |a UAMI 
100 1 |a Hall, Cliff. 
245 1 0 |a ActionScript developer's guide to PureMVC /  |c Cliff Hall. 
260 |a Sebastopol, CA :  |b O'Reilly,  |c 2011. 
300 |a 1 online resource (xvii, 239 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |2 rda 
490 1 |a Adobe developer library 
588 0 |a Online resource; title from title screen (Safari, viewed May. 18, 2012). 
588 0 |a Print version record. 
520 8 |a Annotation  |b Gain hands-on experience with PureMVC, the popular open source framework for developing maintainable applications with a Model-View-Controller architecture. In this concise guide, PureMVC creator Cliff Hall teaches the fundamentals of PureMVC development by walking you through the construction of a complete non-trivial Adobe AIR application. Through clear explanations and numerous ActionScript code examples, youll learn best practices for using the frameworks classes in your day-to-day work. Discover how PureMVC enables you to focus on the purpose and scope of your application, while the framework takes care of the plumbing in a maintainable and portable way. Get a detailed overview of the PureMVC process for developing your applicationModel the domain by designing the schema and creating framework-agnostic value objectsImplement framework-agnostic View components that expose an API of events and propertiesUse the Proxy pattern to keep track of value objects and hide service interactionFacilitate two-way communication between a View component and the rest of the applicationStitch the Model and View tiers together with command objects in the ControllerManage problematic View component life cycles, and learn how to reuse the Model tier. 
505 0 |a Table of Contents; Preface; Code at the Speed of Thought; The Purpose of This Book; Who Should Read This Book; Acknowledgements; PureMVC Contributors; Enneagram Personality System; Conventions Used in This Book; Using Code Examples; Safari® Books Online; How to Contact Us; Chapter 1. Introduction; Classic MVC Architecture; The PureMVC AS3 Reference Implementation; The Role of PureMVC in Your Application; Pay No Attention to the Man Behind the Curtain; Meet the Workhorses; Actors at the Boundaries; Use a Proxy as a Data Source for the Application; A simple proxy example; EmailConfigProxy. 
505 8 |a Use a Mediator as a Secretary for a View ComponentA simple mediator example; EmailConfigMediator; Actors Between the Boundaries; Let SimpleCommands Do Most of the Thinking; PerformEmailTestCommand; Use a MacroCommand to Execute Several SimpleCommands; The Rest of the Gang; Notifications; The Core Actors; The Facade; Packaging Your Classes; Ordinary Classes; Framework Classes; Typical Package Structure; Standard and MultiCore Versions; Writing Portable Code; Chapter 2. Building an Application with PureMVC; Choosing the Platform; It Was a Dark and Stormy Night. 
505 8 |a StoryArchitect, A Tool for Writing FictionStatement of Purpose; Determining Scope; Describing the Domain; Imagining the User Interface; Persistence Strategy; Erecting the Startup Scaffolding; Prepare the Project and Initial Package Structure; Create an Application Constants Class; Class; Code; Create a Startup Command; Class; Code; Create the Application Facade; Class; Code; Initialize the Application Facade and call startup(); Class; Code; Building from the Outside In; Step 1: Value Objects; Step 2: View Components; Step 3: Proxys; Step 4: Mediators; Step 5: Commands. 
505 8 |a Chapter 3. Modelling the DomainDesigning the Schema; Reviewing the Entities; Creating the Schema; ValueObject; Note; Setting; Milieu; Character; Cast; Draft; Scene; Chapter; Part; Story; Season; Series; Creating the Value Objects; A Simple Case; NoteVO; A Slightly More Complex Case; ValueObject; An Advanced Case; StoryVO; Creating the Enums; Enumerating the Enums; The Base Class; Enum; An Enum Subclass; StoryTypeEnum; Testing the Entities; A Flex Unit Test Class; NoteVOTest; Chapter 4. Implementing the User Interface; A Tale of Two Views; The Application; Class; Responsibilities. 
505 8 |a CollaborationsCode; The Chooser; Class; Responsibilities; Collaborations; Code; The Story Chooser; Class; Responsibilities; Collaborations; Code; The Editor; Class; Responsibilities; Collaborations; Code; The Editor Controls; Class; Responsibilities; Collaborations; Code; The Details Component; Class; Responsibilities; Collaborations; Code; The Item Info Component; Class; Responsibilities; Collaborations; Code; The Notes Component; Class; Responsibilities; Collaborations; Code; The Timeline Component; Class; Responsibilities; Collaborations; Code; The Story Tile; Class; Responsibilities. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Application software  |x Development. 
650 0 |a ActionScript (Computer program language) 
650 6 |a Logiciels d'application  |x Développement. 
650 6 |a ActionScript (Langage de programmation) 
650 7 |a COMPUTERS  |x Programming  |x Open Source.  |2 bisacsh 
650 7 |a COMPUTERS  |x Software Development & Engineering  |x General.  |2 bisacsh 
650 7 |a COMPUTERS  |x Software Development & Engineering  |x Tools.  |2 bisacsh 
650 7 |a ActionScript (Computer program language)  |2 fast 
650 7 |a Application software  |x Development  |2 fast 
776 0 8 |i Print version:  |a Hall, Cliff.  |t ActionScript Developer's Guide to PureMVC.  |d Sebastopol : O'Reilly Media, ©2011  |z 9781449314569 
830 0 |a Adobe developer library. 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781449324698/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL830318 
938 |a ebrary  |b EBRY  |n ebr10758755 
938 |a EBSCOhost  |b EBSC  |n 416069 
938 |a ProQuest MyiLibrary Digital eBook Collection  |b IDEB  |n cis28410998 
938 |a YBP Library Services  |b YANK  |n 7310366 
938 |a YBP Library Services  |b YANK  |n 11392326 
994 |a 92  |b IZTAP