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Migrating to iPhone and iPad for .NET developers /

Today's .NET developers are intrigued by what the iPhone and iPad apps landscape has to offer. Admit it: you're one of them.Ăpple's App Store has hundreds of thousands of apps, and yours can be among them.ĭPhone and iPad app development using the iOSÆsoftware development kitĭs one of...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Mamone, Mark
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : Apress, Ã2011.
Colección:Expert's voice in .NET.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Machine generated contents note: ch. 1 Get Set Up: Tools and Development on Apple's Platforms and Technologies
  • Registering As an Apple Developer
  • Application Development Considerations
  • Generic Development Principles
  • Third-Party Development Principles
  • Application Approaches
  • Apple Platforms and Technologies
  • Apple Terminology and Concepts
  • Understanding the iOS
  • Application Development Using Apple Components
  • Third-Party Options
  • Mono Family
  • DragonFire SDK
  • Appcelerator's Titanium Mobile
  • Marmalade SDK
  • Flash Professional Creative Studio 5
  • Overview of the App Store
  • Selling Apps at the App Store
  • Submitting an App to the Store
  • Summary
  • ch. 2 Jump In: A Crash Course on Development Using the iOS SDK
  • Getting Started
  • Choosing the Right Machine
  • Choosing the iOS SDK
  • Installing Xcode and the iOS SDK
  • Objective-C Primer
  • Objective-C Terminology
  • Object Model
  • Square Brackets and Methods
  • Naming Conventions
  • Importing
  • Class Definition and Implementation
  • Nil Objects
  • Exception Handling
  • Memory Management
  • Creating Your First iPhone Application
  • Creating a Project
  • Exploring Your Project and File Structure
  • Initializing Your Application
  • Creating Your User Interface
  • Using Automatic Reference Counting
  • Why Use It?
  • Enabling ARC
  • Migrating to ARC
  • Programming with ARC
  • Summary
  • ch. 3 Understand Your Options: Using Third-Party Solutions and MonoTouch
  • Understanding the Constraints
  • Developing with Mono and MonoTouch
  • Installing Mono, MonoDevelop, and MonoTouch
  • Creating Hello, World Using MonoTouch
  • Using Appcelerator's Titanium Mobile
  • Installing Titanium
  • Creating Hello, World Using Titanium
  • Using the Marmalade SDK
  • Installing Marmalade
  • Creating Hello, World Using Marmalade
  • Summary
  • ch. 4 Going Deeper: .NET, Objective-C, and the iOS SDK
  • Comparing iOS Device Capabilities
  • iOS Application Design
  • Design Considerations
  • Design Patterns
  • Looking Under the Hood of an Application
  • Application Life Cycle
  • Managing Application States
  • Managing an Application's Behaviors
  • Comparing the NET Framework with iOS and the iOS SDK
  • User-Interface Services
  • Application Services
  • Runtime Services
  • Objective-C Primer, Part 2
  • Class Declaration
  • Method Declaration
  • Properties
  • Strings
  • Interfaces and Protocols
  • Delegation
  • Comments
  • Comparing NET and Xcode Tools
  • Xcode 4 Primer
  • IDE Workspace and Its Editors
  • Inspectors
  • Navigators
  • Views
  • Using Other Xcode Tools
  • Summary
  • ch. 5 Get to Work: Creating Your First Application
  • App Planning and Design Process
  • Apple iOS Design Resources
  • Other Design Resources
  • Planning and Designing the Lunar Lander Application
  • Requirements Specification
  • Lunar Lander Application Design
  • Building the Lunar Lander Application
  • Creating the Application Project
  • Building the User Interface and Flow Logic
  • Implementing Navigation in Your Application
  • Building the Core Game Engine and Enabling User Interaction
  • Examining the Game View Header
  • Self-Documenting Code
  • Programmatically Initializing an XIB Resource
  • Manually Drawing the User Interface
  • Using Bespoke Methods
  • Using Simulators to Test Your Application
  • Summary
  • ch. 6 Build Your Skills: Enhancing Your Application with a Dynamic User Interface
  • Understanding Platform and Device Constraints
  • Display Size and Resolution
  • Supporting Device Orientation
  • Application Types and Associated View Controllers
  • Utility-Based Applications
  • Tab Bar-Based Applications
  • Navigation-Based Applications
  • Implementing a Tab Bar-Based Application
  • Overview of iPad-specific Controllers
  • Popover View Controllers
  • Split-View Controllers
  • User Interface Controls
  • Controls
  • Navigation and Information Bars
  • Content Views
  • Other Elements
  • Apple's User Interface Resources
  • Summary
  • ch. 7 Get the Data: Storing and Retrieving Data and Configuring your Applications
  • What Are Our Options for Storing Data?
  • Using the Sandbox to Provide Filesystem-Based Storage
  • Managing the Data Within Your Application
  • Using Property Lists As Storage
  • Using the Internet to Store Data
  • Using the iOS-Embedded Database
  • Connecting to Other Databases
  • Creating the High-Score Example
  • Creating a Persistent High-Score Class
  • Testing the High-Score Class
  • Completing the Class
  • Comparing the Serialization Example with NET
  • Summary
  • ch. 8 Extend Your Apps: Extending Your iOS Application with Libraries
  • Overview of Libraries
  • What Is a Library?
  • What Types of Libraries Exist?
  • Static Library
  • Dynamic Library
  • Comparing iOS Libraries with NET Equivalents
  • Creating Your Own Static Libraries
  • Creating a Static Library with Xcode 4
  • Creating an Assembly in .NET
  • Apple Developer Agreement
  • Third-Party Libraries
  • Categories of Third-Party Libraries
  • Useful Third-Party Libraries
  • Looking Elsewhere for Libraries
  • Summary
  • ch. 9 Get Published: Testing, Deploying and Distributing Your Applications
  • Available Test Features
  • Unit Testing
  • Using the Xcode 4 Debugger
  • Other Debugging Options
  • Using NSLog to Capture Diagnostics
  • Profiling Your Application
  • Using the Simulator's Debug Features
  • Changing the Device
  • Changing the iOS Version
  • Simulating Movement
  • Triggering Low Memory
  • Other Features
  • Testing on Real Devices
  • Deploying Your Application
  • Creating a Certificate to Sign Your Application
  • Registering Your Device
  • Using the Provisioning Portal to Get Started
  • Build and Deploy Your Application
  • Publishing Your Application
  • Publishing via the Adhoc Mechanism
  • Publishing via the App Store
  • Additional Resources
  • Summary
  • ch. 10 Extend Your Skills: Advanced Features
  • Using the Global Positioning System
  • Overview of Location Services
  • Implementing Location-Based Services
  • What's in a Location?
  • Using the Camera
  • Camera Basics
  • Writing an Example Camera Application
  • Using the Accelerometer
  • Overview of Gesture Detection
  • Detecting Touch Events
  • Detecting Swipes
  • Targeting Multiple Devices with Your Code
  • What's New and on the Horizon?
  • iCloud
  • iOS 5
  • Summary
  • Appendix: Completing the Lunar Lander Application
  • Implementing the Game Physics
  • Gravity
  • Thrust
  • Rotation
  • Enabling User Interaction
  • Catching Game Events
  • Handling the Graphics
  • Displaying a High Score
  • Resources.