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|a Mamone, Mark.
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1 |
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|a Migrating to iPhone and iPad for .NET developers /
|c Mark Mamone.
|
260 |
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|a New York :
|b Apress,
|c Ã2011.
|
300 |
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|a 1 online resource (xiii, 299 pages) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|
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|a text file
|b PDF
|2 rda
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490 |
1 |
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|a The expert's voice in .NET
|
588 |
0 |
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|a Print version record.
|
504 |
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|a Includes bibliographical references and index.
|
520 |
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|a Today's .NET developers are intrigued by what the iPhone and iPad apps landscape has to offer. Admit it: you're one of them.Ăpple's App Store has hundreds of thousands of apps, and yours can be among them.ĭPhone and iPad app development using the iOSÆsoftware development kitĭs one of the most appealing environments availableÆfor mobile technology. Migrating to iPhone and iPad for .NET DevelopersÆhelps .NET programmers get started creating iPhone and iPad apps using the iOS software development kit. Start with a crash course on development using iOS. Then, find out whether you want to use Xcode instead of Visual Studio, and prepare yourself for the migration from CÄ to Objective-C! You'll learn how your existing .NET skills can map most efficiently to the iOS development environment. Next, you'll really get coding with Objective-C and the iOS software development kit.ÆYou'll build your skillsănd enhance your apps withÆvisually appealing, dynamic user interfaces andÆpushing/pulling data from a database though events and more. Discover the wonders of the Cocoa library, and learn new ways to do things you already know like the back of your hand in the .NET environment. Nearing the finish line, you'll build your first complete iPhone or iPad app, and extend your iPhone app features--for example, byŭsing third-party libraries.Ŏnce you have created that first iPhone or iPad app, we'll walk you through making it available on the App Store. Migrating to iPhone and iPad for .NET Developers even offers tips onÆhow to market your apps toÆnew customers. When you finish reading Migrating to iPhone and iPad for .NET Developers, you'll be an iOS apps developer as well as a .NET developer, in today's competitive and fun mobile landscape!
|
505 |
0 |
0 |
|g Machine generated contents note:
|g ch. 1
|t Get Set Up: Tools and Development on Apple's Platforms and Technologies --
|t Registering As an Apple Developer --
|t Application Development Considerations --
|t Generic Development Principles --
|t Third-Party Development Principles --
|t Application Approaches --
|t Apple Platforms and Technologies --
|t Apple Terminology and Concepts --
|t Understanding the iOS --
|t Application Development Using Apple Components --
|t Third-Party Options --
|t Mono Family --
|t DragonFire SDK --
|t Appcelerator's Titanium Mobile --
|t Marmalade SDK --
|t Flash Professional Creative Studio 5 --
|t Overview of the App Store --
|t Selling Apps at the App Store --
|t Submitting an App to the Store --
|t Summary --
|g ch. 2
|t Jump In: A Crash Course on Development Using the iOS SDK --
|t Getting Started --
|t Choosing the Right Machine --
|t Choosing the iOS SDK --
|t Installing Xcode and the iOS SDK --
|t Objective-C Primer --
|t Objective-C Terminology --
|t Object Model --
|t Square Brackets and Methods --
|t Naming Conventions --
|t Importing --
|t Class Definition and Implementation --
|t Nil Objects --
|t Exception Handling --
|t Memory Management --
|t Creating Your First iPhone Application --
|t Creating a Project --
|t Exploring Your Project and File Structure --
|t Initializing Your Application --
|t Creating Your User Interface --
|t Using Automatic Reference Counting --
|t Why Use It? --
|t Enabling ARC --
|t Migrating to ARC --
|t Programming with ARC --
|t Summary --
|g ch. 3
|t Understand Your Options: Using Third-Party Solutions and MonoTouch --
|t Understanding the Constraints --
|t Developing with Mono and MonoTouch --
|t Installing Mono, MonoDevelop, and MonoTouch --
|t Creating Hello, World Using MonoTouch --
|t Using Appcelerator's Titanium Mobile --
|t Installing Titanium --
|t Creating Hello, World Using Titanium --
|t Using the Marmalade SDK --
|t Installing Marmalade --
|t Creating Hello, World Using Marmalade --
|t Summary --
|g ch. 4
|t Going Deeper: .NET, Objective-C, and the iOS SDK --
|t Comparing iOS Device Capabilities --
|t iOS Application Design --
|t Design Considerations --
|t Design Patterns --
|t Looking Under the Hood of an Application --
|t Application Life Cycle --
|t Managing Application States --
|t Managing an Application's Behaviors --
|t Comparing the NET Framework with iOS and the iOS SDK --
|t User-Interface Services --
|t Application Services --
|t Runtime Services --
|t Objective-C Primer, Part 2 --
|t Class Declaration --
|t Method Declaration --
|t Properties --
|t Strings --
|t Interfaces and Protocols --
|t Delegation --
|t Comments --
|t Comparing NET and Xcode Tools --
|t Xcode 4 Primer --
|t IDE Workspace and Its Editors --
|t Inspectors --
|t Navigators --
|t Views --
|t Using Other Xcode Tools --
|t Summary --
|g ch. 5
|t Get to Work: Creating Your First Application --
|t App Planning and Design Process --
|t Apple iOS Design Resources --
|t Other Design Resources --
|t Planning and Designing the Lunar Lander Application --
|t Requirements Specification --
|t Lunar Lander Application Design --
|t Building the Lunar Lander Application --
|t Creating the Application Project --
|t Building the User Interface and Flow Logic --
|t Implementing Navigation in Your Application --
|t Building the Core Game Engine and Enabling User Interaction --
|t Examining the Game View Header --
|t Self-Documenting Code --
|t Programmatically Initializing an XIB Resource --
|t Manually Drawing the User Interface --
|t Using Bespoke Methods --
|t Using Simulators to Test Your Application --
|t Summary --
|g ch. 6
|t Build Your Skills: Enhancing Your Application with a Dynamic User Interface --
|t Understanding Platform and Device Constraints --
|t Display Size and Resolution --
|t Supporting Device Orientation --
|t Application Types and Associated View Controllers --
|t Utility-Based Applications --
|t Tab Bar-Based Applications --
|t Navigation-Based Applications --
|t Implementing a Tab Bar-Based Application --
|t Overview of iPad-specific Controllers --
|t Popover View Controllers --
|t Split-View Controllers --
|t User Interface Controls --
|t Controls --
|t Navigation and Information Bars --
|t Content Views --
|t Other Elements --
|t Apple's User Interface Resources --
|t Summary --
|g ch. 7
|t Get the Data: Storing and Retrieving Data and Configuring your Applications --
|t What Are Our Options for Storing Data? --
|t Using the Sandbox to Provide Filesystem-Based Storage --
|t Managing the Data Within Your Application --
|t Using Property Lists As Storage --
|t Using the Internet to Store Data --
|t Using the iOS-Embedded Database --
|t Connecting to Other Databases --
|t Creating the High-Score Example --
|t Creating a Persistent High-Score Class --
|t Testing the High-Score Class --
|t Completing the Class --
|t Comparing the Serialization Example with NET --
|t Summary --
|g ch. 8
|t Extend Your Apps: Extending Your iOS Application with Libraries --
|t Overview of Libraries --
|t What Is a Library? --
|t What Types of Libraries Exist? --
|t Static Library --
|t Dynamic Library --
|t Comparing iOS Libraries with NET Equivalents --
|t Creating Your Own Static Libraries --
|t Creating a Static Library with Xcode 4 --
|t Creating an Assembly in .NET --
|t Apple Developer Agreement --
|t Third-Party Libraries --
|t Categories of Third-Party Libraries --
|t Useful Third-Party Libraries --
|t Looking Elsewhere for Libraries --
|t Summary --
|g ch. 9
|t Get Published: Testing, Deploying and Distributing Your Applications --
|t Available Test Features --
|t Unit Testing --
|t Using the Xcode 4 Debugger --
|t Other Debugging Options --
|t Using NSLog to Capture Diagnostics --
|t Profiling Your Application --
|t Using the Simulator's Debug Features --
|t Changing the Device --
|t Changing the iOS Version --
|t Simulating Movement --
|t Triggering Low Memory --
|t Other Features --
|t Testing on Real Devices --
|t Deploying Your Application --
|t Creating a Certificate to Sign Your Application --
|t Registering Your Device --
|t Using the Provisioning Portal to Get Started --
|t Build and Deploy Your Application --
|t Publishing Your Application --
|t Publishing via the Adhoc Mechanism --
|t Publishing via the App Store --
|t Additional Resources --
|t Summary --
|g ch. 10
|t Extend Your Skills: Advanced Features --
|t Using the Global Positioning System --
|t Overview of Location Services --
|t Implementing Location-Based Services --
|t What's in a Location? --
|t Using the Camera --
|t Camera Basics --
|t Writing an Example Camera Application --
|t Using the Accelerometer --
|t Overview of Gesture Detection --
|t Detecting Touch Events --
|t Detecting Swipes --
|t Targeting Multiple Devices with Your Code --
|t What's New and on the Horizon? --
|t iCloud --
|t iOS 5 --
|t Summary --
|t Appendix: Completing the Lunar Lander Application --
|t Implementing the Game Physics --
|t Gravity --
|t Thrust --
|t Rotation --
|t Enabling User Interaction --
|t Catching Game Events --
|t Handling the Graphics --
|t Displaying a High Score --
|t Resources.
|
542 |
|
|
|f Copyright à Apress
|g 2011
|
590 |
|
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
630 |
0 |
0 |
|a iOS (Electronic resource)
|
630 |
0 |
0 |
|a Microsoft .NET Framework.
|
630 |
0 |
7 |
|a IOS (Electronic resource)
|2 blmlsh
|
630 |
0 |
7 |
|a IOS (Electronic resource)
|2 fast
|0 (OCoLC)fst01784820
|
630 |
0 |
7 |
|a Microsoft .NET Framework.
|2 fast
|0 (OCoLC)fst01020083
|
650 |
|
0 |
|a iPhone (Smartphone)
|x Programming.
|
650 |
|
0 |
|a iPad (Computer)
|x Programming.
|
650 |
|
0 |
|a Application software
|x Development.
|
650 |
|
6 |
|a iPhone (TĐelĐephone intelligent)
|x Programmation.
|
650 |
|
6 |
|a iPad (Ordinateur)
|x Programmation.
|
650 |
|
6 |
|a Logiciels d'application
|x DĐeveloppement.
|
650 |
|
7 |
|a COMPUTERS
|x Computer Literacy.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Computer Science.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Data Processing.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Hardware
|x General.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Information Technology.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Machine Theory.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Reference.
|2 bisacsh
|
650 |
|
7 |
|a Application software
|x Development.
|2 fast
|0 (OCoLC)fst00811707
|
776 |
0 |
8 |
|i Print version:
|a Mamone, Mark.
|t Migrating to iPhone and iPad for .NET developers.
|d New York, NY : Apress, 2011
|z 9781430238584
|w (OCoLC)748329608
|
830 |
|
0 |
|a Expert's voice in .NET.
|
856 |
4 |
0 |
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|z Texto completo (Requiere registro previo con correo institucional)
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