Digital storytelling : a creator's guide to interactive entertainment /
Equally useful for seasoned professionals and those new to the field, Carolyn Handler Miller covers effective techniques for creating compelling narratives for a wide variety of digital media. Written in a clear, non-technical style, it offers insights into the process of content creation by someone...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Boston :
Focal Press/Elsevier,
©2008.
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Edición: | 2nd ed. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- PART I NEW TECHNOLOGIES, NEW CREATIVE OPPORTUNITIES:
- 1. Storytelling, Old and New
- 2. Backwater to Mainstream: The Growth of Digital Entertainment
- 3. Moving Toward Convergence
- PART II CREATING STORY-RICH PROJECTS:
- 4. Interactivity and its Effects
- 5. Old & New Tools
- 6. Characters, Dialogue and Emotions
- 7. Structure in Digital Storytelling
- 8. Tackling Projects for Children
- 9. Using a Transmedia Approach
- 10. Creating a Work of Digital Storytelling: The Development Process
- PART III: HARNESSING DIGITAL STORYTELLING FOR PRAGMATIC GOALS
- 11. Using Digital Storytelling to Teach and Train
- 12. Using Digital Storytelling for Promotion, Advertising and Other Business Purposes
- 13. Using Digital Storytelling to Inform
- PART IV: MEDIA AND MODELS, UNDER THE HOOD:
- 14. Video games
- 15. The Internet
- 16. Massively Multiplayer Online Games (MMOGs)
- 17. Alternate Reality Games (ARGs)
- 18. Interactive Television
- 19. Smart Toys and Life-Like Robots
- 20. Mobile Devices
- 21. Interactive Cinema
- 22. Immersive Environments
- 23. DVDs
- 24. Electronic Kiosks
- PART V: CAREER CONSIDERATIONS:
- 25. Working as a Digital Storyteller
- 26. Creating Your Own Showcase
- Conclusion
- Glossary
- Additional Readings
- Index.
- pt. 1. New Technologies, New Creative Opportunities
- 1. Storytelling, Old and New
- 2. Backwater to Mainstream: The Growth of Digital Entertainment
- 3. Moving Toward Convergence
- pt. 2. Creating Story-Rich Projects
- 4. Interactivity and Its Effects
- 5. Old Tools/New Tools
- 6. Characters, Dialogue, and Emotions
- 7. Structure in Digital Storytelling
- 8. Tackling Projects for Children
- 9. Using a Transmedia Approach
- 10. Creating a Work of Digital Storytelling: The Development Process
- pt. 3. Harnessing Digital Storytelling for Pragmatic Goals
- 11. Using Digital Storytelling to Teach and Train
- 12. Using Digital Storytelling for Promotion, Advertising, and Other Business Purposes
- 13. Using Digital Storytelling to Inform
- pt. 4. Media and Models: Under the Hood
- 14. Video Games
- 15. The Internet
- 16. Massively Multiplayer Online Games (MMOGs)
- 17. Alternate Reality Games (ARGs)
- 18. Interactive Television (iTV).
- 19. Smart Toys and Lifelike Robots
- 20. Mobile Devices
- 21. Interactive Cinema (iCinema)
- 22. Immersive Environments
- 23. DVDs
- 24. Electronic Kiosks
- pt. 5. Career Considerations
- 25. Working as a Digital Storyteller
- 26. Creating Your Own Showcase.