Flash iOS apps cookbook : 100 practical recipes for developing iOS apps with Flash Professional and Adobe AIR /
Annotation The latest version of Flash Professional can directly target iOS, allowing Flash developers to write applications that will run natively on Apple's iPhone, iPad, and iPod touch. What's more, with Apple loosening its restrictions on third-party technologies, apps written in Flash...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham, U.K. :
Packt Pub.,
2012.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Copyright; Credits; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Getting Started with iOS App Development; Introduction; Joining the iOS Developer Program; Accessing the iOS Provisioning Portal; Generating a Certificate Signing Request using Windows; Generating a Certificate Signing Request using Mac OS X; Obtaining your development certificate; Creating a P12 certificate using Windows; Creating a P12 certificate using Mac OS X; Registering a device; Creating an App ID; Creating a development provisioning profile
- Installing a provisioning profile on your deviceChapter 2:Building iOS Apps Using Flash; Introduction; Installing the AIR SDK; Creating an AIR for iOS document; Adding content to the stage; AIR for iOS general settings; AIR for iOS deployment settings; Compiling from Flash Professional; Installing your app with iTunes; Chapter 3:Writing your First App; Introduction; Creating a basic document class; Preventing screen idle; Handling multitasking; Exiting gracefully from an app; Linking classes to movie-clip symbols; Using an update loop; Including an application launch image; Including icons
- Editing the application descriptor fileRemote debugging; Chapter 4:Porting Flash Projects to iOS; Introduction; Handling user interaction; Saving application state; Flattening the display list; Converting vectors to bitmaps; Resizing bitmaps; Masking content; Working with external SWFs; Chapter 5:Multi-touch and Gesture Support; Introduction; Setting the touch point input mode; Detecting multiple touch points; Dragging multiple display objects; Tracking movement; Setting the gesture input mode; Handling a swipe gesture; Panning an object; Rotating an object; Zooming an object
- Chapter 6:Graphics and Hardware AccelerationIntroduction; Comparing vector and bitmap graphics; Understanding GPU-Blend mode; Understanding GPU-Vector mode; Using Cache as Bitmap; Using Cache as Bitmap Matrix; Accessing bitmaps with ActionScript; Loading bitmaps at runtime; Working with sprite sheets; Performing bitmap animation with ActionScript; Chapter 7:Working with Text and the Virtual Keyboard; Introduction; Using device fonts within text fields; Using embedded fonts within text fields; Providing text entry; Capturing text input; Configurable panning with virtual keyboard activation
- Updating dynamic text fieldsUsing native iOS text controls; Chapter 8:Screen Resolution and Orientation Changes; Introduction; Targeting a device; Targeting the Retina display; Supporting multiple resolutions; Setting the default aspect ratio; Enabling auto-orientation; Listening for orientation changes; Responding to orientation changes; Chapter 9:Geolocation and Accelerometer APIs; Introduction; Determining your current location; Determining your speed and heading; Checking for geolocation access; Responding to accelerometer changes; Detecting a shake