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GPU Pro 3 : advanced rendering techniques /

"This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shado...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Engel, Wolfgang F.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : A K Peters/CRC Press, [2012]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Descripción
Sumario:"This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"--
Descripción Física:1 online resource
Bibliografía:Includes bibliographical references.
ISBN:9781439887820
1439887829
9781439887943
1439887942
1283596547
9781283596541