ZBrush studio projects : realistic game characters /
"Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBr...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | Kingslien, Ryan, 1973- |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Indianapolis, Ind. :
Wiley Pub.,
©2011.
|
Colección: | Serious skills.
|
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Ejemplares similares
-
Introducing ZBrush /
por: Keller, Eric, 1969-
Publicado: (2012) -
ZBrush creature design : creating dynamic concept imagery for film and games /
por: Spencer, Scott, 1975-
Publicado: (2012) -
Unity 3.x Game Development by Example Beginner's Guide.
por: Creighton, Ryan Henson
Publicado: (2011) -
Introducing ZBrush /
por: Keller, Eric, 1969-
Publicado: (2012) -
Unity 3.x game development by example : beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x /
por: Creighton, Ryan Henson
Publicado: (2011)