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Pro iOS5 tools : Xcode instruments and build tools /

"Whether you're building games, business apps, or any other flavor of app, Pro iOS 5 Tools gives you the knowledge you need to master performance and debugging techniques and get your app ready for success on the App Store"--Page 4 of cover

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Alexander, Brandon
Otros Autores: Dillion, Brad, Kim, Kevin Y.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [Berkeley, CA] : Apress, ©2011.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Title Page; Copyright Page; Contents at a Glance; Table of Contents; About the Authors; About the Technical Reviewer; Acknowledgments; Introduction; Who Is This Book For?; How This Book Is Organized; Support and Contributions; Chapter 1 Wax On, Wax Off; Who Is This Book For?; What This Book Is; What You Need to Get Started; What's in This Book; Here We Go!; Chapter 2 First-Class Tools; Taking a Look Around; So Many Panes!; Editors and the Utilities That Follow Them; Jump Bars; The Organizer; Tabs, Tabs, and More Tabs; Getting Back to the Code; Updating the Core Data Model.
  • Adding a New View ControllerConsidering Our Progress So Far; Instruments Time; Get to Instruments Already; So Many Instruments; Tuning Pertormance; Summary; Chapter 3 Three Screens ... and; Working with GitHub; Connecting to Super Checkout; Taking a Look Around; Running Super Checkout; Navigating the Project (and Xcode); Summary; Chapter 4 Memory Management and Diagnostics; Branches Are Our Friends; Automatic Reference Counting; Converting to ARC; Recognizing Retain Cycles; Getting Back to Manual Reference Counting; Establishing Healthy Coding Practices.
  • To Retain or Not to Retain, That Is the QuestionConnecting Properties and Polymorphic Dots; Pertorming Static Analysis; Zombies-No Not Those Kind of Zombies; Zombies in Other Threads (Well Sort Of); Leaks; Revisiting Retain Cycles; GDB Kung Fu; GDB, Don't Fail Me Now; Getting Started with GDB; Determining Context-Where Am I?; Inspecting Data-What Have I Got?; Breaking Up Is Not Hard to Do; Putting It All Together.; Fixing Our Bug; When All Else Fails; Heisenbugs; Phone a Friend; Start Over; And We're Done ... Almost; Summary; Chapter 5 Core Animation and Smooth Scrolling.
  • Leveraging with the Main ThreadExploring the Event Loop; Optimizing Code Execution; Brief Tangent-All about Targets; Getting Back to Profiling; Improving the Product Screen; Looking Behind the Scenes of a Scroll View; Lazily Loading Images; Bad Scrolling No More; A Brief look at Core Graphics; Getting Back to Instruments; Learning from Apple; Summary; Chapter 6 Networking, Cache, and Power Management; Understanding Networking and Cache Control; Exploring the Client API; Delving into Super Checkout's API Engine Design; Setting up ASIHTTPRequest; Implementing ASI in Super Checkout.
  • Exploring the Server APIDesigning for Consumption; Using Debugging Tools; Slowing Things Down with the Network Link Conditioner.; Controlling the Cache; Before We Get Started; Deciding What to Cache; NSCache; Implementing Our Disk Caching Solution; Looking at Power Management; The Hardware; Coding Techniques; Networking; Tracking Energy Usage; Using the Tricks of the Trade; Summary; Chapter 7 Prepare the Beta!; Managing Beta Testing; Defining the Beta; Acquiring Beta Testers; Giving Instructions; Creating Ad Hoc Builds; Certificates, Provisioning, and Distribution, Oh My!