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The essential guide to physics for flash games, animation, and simulations /

Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, ănd simulations.Æ Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically r...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Ramtal, Dev
Otros Autores: Dobre, Adrian
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : APress, 2011.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

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245 1 4 |a The essential guide to physics for flash games, animation, and simulations /  |c Dev Ramtal [and] Adrian Dobre. 
246 3 0 |a Physics for flash games, animation, and simulations 
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520 |a Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, ănd simulations.Æ Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash.ÆHowever, no previous knowledge of physics is required--only someÆvery basic math skills. The authors present everything from basic principlesÆto advanced concepts, soÆyou'll be able toÆfollowÆthe logic and easilyădapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create notŏnly visualĕffects, butălso more complex models and simulations. 
542 |f Copyright à Apress  |g 2011 
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700 1 |a Dobre, Adrian. 
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