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|a Kerfs, Jeremy.
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|a Beginning Android tablet games programming /
|c Jeremy Kerfs.
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3 |
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|a Android tablet games programming
|
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|
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|a [Berkeley, California] :
|b Apress,
|c Ã2011.
|
300 |
|
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|a 1 online resource (xi, 187 pages) :
|b color illustrations
|
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|a text
|b txt
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|a computer
|b c
|2 rdamedia
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|b PDF
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|a Online resource; title from PDF title page (EBSCO, viewed November 29, 2017).
|
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0 |
0 |
|t Setting Up Android 3.0 Java Development --
|t Creating Simple Games with Sprites and Movement --
|t Gathering User Input --
|t Adding Sound Effects, Music, and Video --
|t One-Player Game with Obstacles --
|t A Ball and Paddle Game --
|t Building a Two-Player Game --
|t A One-Player Strategy Game --
|t A One-Player Strategy Game --
|t Publishing the Game.
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520 |
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|a Android games programmers now haveÆthe power to write games for Android tablets. Beginning Android Tablet Games Programmingĕxplains how to enhance your Android games using the new tablet interface and the additional screen estate. You'll learn how to bring yourÆprogramming skillsŭp to date and intoă world where touch screens, games physics, andărtificial intelligenceÆcome together in new and surprising ways. Beginning Android Tablet Games Programming shows how to quickly and easily set up an Android development environment--in no time at all, you'll beÆprogramming away. You'll begin with some simple games using sprites and choreographed movement. Next, you'll learn how to handle user input inÆthe modernăge of touch screens and motion. Along the way, you'll discover how to use that extra screen space on a tablet to provide more relaxed and more interesting userĭnteractions in your games. You'll learn how to use sound and music, for instance, to make your application menus more user-friendly. The Android operating system has recently acquired multicore functionality to meet the demands of multicore devices now entering the tablet market.ÆWith Beginning Android Tablet Games Programming, Æyou'll discover how toÆharness thatÆnew powerÆwith your games programmingÆthrough moreÆprocess-demanding and fun techniques, including physics modeling, rich game world representation, artificial intelligence, and multiplayer interactions.Æ Throughout each chapter of Beginning Android Tablet Games Programming, you'll find code that you can add or adapt to your own games to create the components you want. You can also work upÆto wrapping everything together into a complete Mario-type example game. Finally, when you have your first games ready, Ælearn how developers have released their games and made a profit. You'll find tips on how to presentÆyour games in the Android and other application markets, andă solidăpproach to games marketing and monetization.
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542 |
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|f Copyright à Apress
|g 2011
|
590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
630 |
0 |
0 |
|a Android (Electronic resource)
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630 |
0 |
7 |
|a Android (Electronic resource)
|2 blmlsh
|
630 |
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7 |
|a Android (Electronic resource)
|2 fast
|0 (OCoLC)fst01776064
|
650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
0 |
|a Tablet computers
|x Programming.
|
650 |
|
0 |
|a Application software
|x Development.
|
650 |
|
6 |
|a Jeux d'ordinateur
|x Programmation.
|
650 |
|
6 |
|a Tablettes Đelectroniques
|x Programmation.
|
650 |
|
6 |
|a Logiciels d'application
|x DĐeveloppement.
|
650 |
|
7 |
|a COMPUTERS
|x Programming
|x Games.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Operating Systems
|x Android.
|2 bisacsh
|
650 |
|
7 |
|a Informatique.
|2 eclas
|
650 |
|
7 |
|a Application software
|x Development.
|2 fast
|0 (OCoLC)fst00811707
|
650 |
|
7 |
|a Video games
|x Programming.
|2 fast
|0 (OCoLC)fst00872114
|
776 |
0 |
8 |
|i Print version:
|a Kerfs, Jeremy.
|t Beginning Android tablet games programming.
|d [Berkeley, California] : Apress, Ã2011
|w (DLC) 2012405362
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781430238522/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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