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Making things see : 3D vision with Kinect, Processing, Arduino, and MakerBot /

This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft's Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you'll learn how to create gestural interfaces...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Borenstein, Greg
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Sebastopol : O'Reilly Media, ©2012.
Edición:1st ed.
Colección:Make. Books.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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250 |a 1st ed. 
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505 0 |a Preface -- 1. What is the Kinect? -- 2. Working with the depth image -- 3. Working with point clouds -- 4. Working with the skeleton data -- 5. Scanning for fabrication -- 6. Using the Kinect for robotics -- 7. Conclusion: what's next? -- A. Appendix. Index. 
520 |a This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft's Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you'll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications. Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You'll learn basic skills that will enable you to pursue your own creative applications with Kinect. 
588 0 |a Print version record. 
504 |a Includes bibliographical references and index. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Computer vision. 
650 0 |a Multimodal user interfaces (Computer systems) 
650 0 |a Three-dimensional display systems. 
650 0 |a Artificial intelligence. 
650 6 |a Vision par ordinateur. 
650 6 |a Interfaces utilisateurs multimodales (Systèmes informatiques) 
650 6 |a Affichage tridimensionnel. 
650 6 |a Intelligence artificielle. 
650 7 |a three-dimensional.  |2 aat 
650 7 |a artificial intelligence.  |2 aat 
650 7 |a COMPUTERS  |x Computer Vision & Pattern Recognition.  |2 bisacsh 
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650 7 |a Computer vision  |2 fast 
650 7 |a Multimodal user interfaces (Computer systems)  |2 fast 
650 7 |a Three-dimensional display systems  |2 fast 
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