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|a Borenstein, Greg.
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|a Making things see :
|b 3D vision with Kinect, Processing, Arduino, and MakerBot /
|c Greg Borenstein.
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|a 3D vision with Kinect, Processing, Arduino, and MakerBot
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|a 1st ed.
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|a Sebastopol :
|b O'Reilly Media,
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|a 1 online resource (xviii, 416 pages) :
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|a Preface -- 1. What is the Kinect? -- 2. Working with the depth image -- 3. Working with point clouds -- 4. Working with the skeleton data -- 5. Scanning for fabrication -- 6. Using the Kinect for robotics -- 7. Conclusion: what's next? -- A. Appendix. Index.
|
520 |
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|a This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft's Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you'll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications. Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You'll learn basic skills that will enable you to pursue your own creative applications with Kinect.
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|a Multimodal user interfaces (Computer systems)
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|a Three-dimensional display systems.
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|a Artificial intelligence.
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|i Print version:
|a Borenstein, Greg.
|t Making things see.
|b 1st ed.
|d Sebastopol, CA : O'Reilly : [Make:Books], 2012, ©2012
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