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IBM WebSphere Application Server 8.0 administration guide /

Annotation

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Robinson, Steve
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Pub., 2011.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a IBM WebSphere Application Server 8.0 administration guide /  |c Steve Robinson. 
246 3 0 |a WebSphere Application Server 8.0 administration guide 
260 |a Birmingham, UK :  |b Packt Pub.,  |c 2011. 
300 |a 1 online resource (ix, 474 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
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520 8 |a Annotation  |b Administrators require a secure, scalable, and resilient application infrastructure to support the development of JEE applications and SOA services. IBMs WebSphere Application Server is optimized for this task, and this book will ensure that you can utilize all that this tool has to offer with the exciting new features of IBM WebSphere Application Server 8.0. IBM WebSphere Application Server 8.0 Administration Guide is fully revised with details of the new functionality of WebSphere Application Server 8.0, including the new installation GUI, managed deployment, and HPEL. With this book in hand, you will be equipped to provide an innovative, performance-based foundation to build, run, and manage JEE applications and SOA services. IBM WebSphere Application Server 8.0 has been tuned for higher performance out of the box, and numerous enhancements have been made to give you as an administrator more options for increasing runtime performance. This book will allow you to utilize all of these features, including HPEL logging and disabling WebSphere MQ Messaging. You will be taken through how to configure and prepare WebSphere resources for your application deployments, and by the end of IBM WebSphere Application Server 8.0 Administration Guide, you will be able to successfully manage and tune your WebSphere 8.0 implementation. 
505 0 |a Cover; Copyright; Credits; About the Authors; Acknowledgement; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Installing Irrlicht; Irrlicht license; System requirements; Time for action -- downloading Irrlicht; Contents of the Irrlicht package; bin folder; doc folder; examples folder; lib folder; include folder; media folder; source folder; tools folder; Text files; Irrlicht on Windows with Visual Studio; Time for action -- adding file references; Project-specific configuration; Compiling Irrlicht as a dynamic library using Visual Studio; For 64-bit Windows. 
505 8 |a Installing Microsoft's DirectX SDKTime for action -- compiling Irrlicht as a dynamic library; Time for action -- compiling the Irrlicht dynamic library; with modifications; Additional configurations; Building an example with Visual Studio; Time for action -- building an Irrlicht example; Using Irrlicht with CodeBlocks; Time for action -- creating an application using the; CodeBlocks wizard; CodeBlocks under Linux; Irrlicht on Linux; Time for action -- compiling the static library; Making Irrlicht available on the whole system; Time for action -- compiling ""Hello World"" on Ubuntu. 
505 8 |a Irrlicht on Mac OS X with XcodeTime for action -- compiling the static library on Mac OS X; Time for action -- compiling Hello World project with Xcode; Summary; Chapter 2: Creating a Basic Template Application; Creating a new empty project; Visual Studio; CodeBlocks; Linux and the command line; Xcode; Time for action -- creating the main entry point; Using Irrlicht namespaces; Irrlicht device; Time for action -- creating an Irrlicht device; The createDevice method; The game loop -- Time for action -- creating the game loop -- beginScene; endScene; Summary; Chapter 3: Loading Meshes. 
505 8 |a What is a mesh?Time for action -- loading a mesh; Differences between mesh formats; OBJ; MD2/MD3; COLLADA; X; Using textures; Time for action -- applying texture to a mesh; Time for action -- manipulating our mesh; Time for action -- animating our mesh; Summary; Chapter 4: Overlays and User Interface; What is an overlay?; Time for action -- drawing a 2D image; Using a sprite sheet; Time for action -- using a sprite sheet; Making sprite sheets; Time for action -- making sprite sheets; Drawing primitives; Time for action -- drawing primitives; Rectangles; Polygons; Lines; Graphical user interface. 
505 8 |a Displaying text on the screenTime for action -- displaying text on the screen; Using the Irrlicht font tool; Time for action -- using the Irrlicht font tool; Adding buttons to our GUI; Time for action -- adding buttons to your GUI; Summary; Chapter 5: Understanding Data Types; Using C++ templates; What are templates?; Using templates; Time for action -- Using templates; Type definitions; Class types; video::SColor; video::SColorf; core::rect; core::dimension2d; core::array; core::list; Vectors; Dot product; Cross product; Magnitude (length); Unit vector; Normalization; Direction vector. 
505 8 |a Time for action -- Moving a ball. 
546 |a English. 
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630 0 0 |a WebSphere. 
630 0 7 |a WebSphere.  |2 blmlsh 
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650 0 |a Web servers  |x Computer programs. 
650 0 |a Web site development  |x Computer programs. 
650 0 |a Application software  |x Development. 
650 6 |a Serveurs Web  |x Logiciels. 
650 6 |a Sites Web  |x Développement  |x Logiciels. 
650 6 |a Logiciels d'application  |x Développement. 
650 7 |a Application software  |x Development.  |2 fast  |0 (OCoLC)fst00811707 
650 7 |a Web servers  |x Computer programs.  |2 fast  |0 (OCoLC)fst01173237 
650 7 |a Web site development  |x Computer programs.  |2 fast  |0 (OCoLC)fst01173244 
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