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|a 1115119:11074211
|b Elsevier Science & Technology
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|a TR897.7
|b .S56 2012
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|a 006.696
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|a UAMI
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100 |
1 |
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|a Smith, Brian L.
|q (Brian Lawrence),
|d 1972-
|
245 |
1 |
0 |
|a 3ds max design architectural visualization :
|b for intermediate users /
|c Brian L. Smith.
|
260 |
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|a Waltham, MA :
|b Focal Press,
|c ©2012.
|
300 |
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|a 1 online resource (xxii, 532 pages) :
|b illustrations (chiefly color)
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|a Learn time-saving techniques and tested production-ready tips for maximum speed and efficiency in creating professional-level architectural visualizations in 3ds Max. Move from intermediate to an advanced level with specific and comprehensive instruction with this collaboration from nine different authors from around the world. Get their experience and skills in this full-color book, which not only teaches more advanced features, but also demonstrates the practical applications of those features to get readers ready for a real production environment. Fully updated for the most recent version of 3ds Max. * How to read, clean, and prepare architectural drawings for use in 3ds Max * How to build efficient 2D and 3D sites, as well as the structures placed on them * How to manage an animation project from start to finish * The essentials of the ever-improving mental ray render engine * Production tips, marketing strategies, and business tools.
|
505 |
0 |
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|a Part 1: Working with Architectural Drawings, -- Chapter 1: Reading Architectural Drawings, -- Chapter 2 Preparing AutoCAD Linework for 3ds Max; Part 2: Creating Building Elements, -- Chapter 3: Creating Walls, Windows, & Doors (Part 1), -- Chapter 4: Creating Walls, etc. (Part 2), -- Chapter 5: Creating Roofs, -- Chapter 6: Creating Furniture; Part 3: Creating Site Elements, -- Chapter 7: Creating 2D Sites, -- Chapter 8: Creating 3D Sites, -- Chapter 9: Creating Backgrounds; -- Chapter 10: Creating Vegetation; Part 4: mental ray, -- Chapter 11: Introduction to mental ray, -- Chapter 12: Global Illumination, -- Chapter 13: Lighting Strategies with mental ray, -- Chapter 14: mental ray Materials; Part 5: Advanced Visualization Techniques, -- Chapter 15: Unwrap UVW, -- Chapter 16: Advanced Animation and Effects, -- Chapter 17: Photoshop Techniques for Visualization; Part 6: Efficient 3D Workflow, -- Chapter 18: The Animation Process, -- Chapter 19: Managing System Resources; -- Appendixes: Appendix A-K.
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|a Print version record.
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a 3ds max (Computer file)
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|a Computer animation.
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650 |
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|a Architecture
|x Computer-aided design.
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650 |
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|a Architectural rendering
|x Computer simulation.
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650 |
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|a Three-dimensional display systems.
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650 |
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|a Computer graphics.
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650 |
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2 |
|a Computer Graphics
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650 |
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|a Animation par ordinateur.
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650 |
|
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|a Rendu d'architecture
|x Simulation par ordinateur.
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|
6 |
|a Affichage tridimensionnel.
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|a COMPUTERS
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|a Computer graphics.
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|
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|a Three-dimensional display systems.
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|0 (OCoLC)fst01150324
|
776 |
0 |
8 |
|i Print version:
|a Smith, Brian L. (Brian Lawrence), 1972-
|t 3ds max design architectural visualization.
|d Waltham, MA : Focal Press, ©2012
|z 9780240821078
|w (DLC) 2011035454
|w (OCoLC)748336451
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780240821078/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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938 |
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