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|a Mullen, Tony,
|d 1971-
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|a Prototyping augmented reality /
|c Tony Mullen.
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260 |
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|a Indianapolis, Ind. :
|b Wiley,
|c ©2011.
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300 |
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|a 1 online resource (xxiv, 246 pages) :
|b illustrations
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|a Sybex serious skills
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|a Includes bibliographical references and index.
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|a Learn to create augmented reality apps using Processing open-source programming language Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guide on how.
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|a Cover; Title Page; Copyright; Publisher's Note; Dedication; Acknowledgments; About the Author; About the Technical Editor; Introduction; The Goals of This Book; Who Should Buy This Book; What's Inside?; Online Companion Files; How to Contact the Author; Chapter 1: Getting Started with Augmented Reality; What Is Augmented Reality?; Tools and Technologies; AR Necessities; Chapter 2: Introduction to Processing; The Processing Programming Environment; Drawing in Processing; Working with Classes; Chapter 3: Blender Modeling and Texturing Basics; Modeling with Blender; Baking a Smooth AO Texture.
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|a Print version record.
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|a English.
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
|
0 |
|a Augmented reality.
|
650 |
|
0 |
|a Computer graphics.
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650 |
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|a Réalité augmentée.
|
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|a augmented reality.
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|a COMPUTERS
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650 |
|
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|a PHOTOGRAPHY
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650 |
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|a TECHNOLOGY & ENGINEERING
|x Imaging Systems.
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|
650 |
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