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00000cam a2200000Ia 4500 |
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OR_ocn763154866 |
003 |
OCoLC |
005 |
20231017213018.0 |
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m o d |
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cr cnu---unuuu |
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111102s2011 maua o 000 0 eng d |
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|a E7B
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|a 9781136022104
|q (electronic bk.)
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|a 1136022104
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|a 9780240815794
|q (electronic bk.)
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|a 0240815793
|q (electronic bk.)
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|z 9780240815787
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|a DEBSZ
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|a CL0500000199
|b Safari Books Online
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|a QA76.76.C672
|b D38 2011eb
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|a 794.8/1526
|2 23
|
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|
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|a UAMI
|
100 |
1 |
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|a David, Matthew,
|d 1971-
|
245 |
1 |
0 |
|a Building games with Flash for the mobile market /
|c Matthew David.
|
260 |
|
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|a Burlington, Mass :
|b Focal Press,
|c 2011.
|
300 |
|
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|a 1 online resource (iii pages, pages 115-153) :
|b color illustrations
|
336 |
|
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|a text
|b txt
|2 rdacontent
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|
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|a computer
|b c
|2 rdamedia
|
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|a online resource
|b cr
|2 rdacarrier
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1 |
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|a Visualizing the web
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588 |
0 |
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|a Print version record.
|
505 |
0 |
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|a Getting started with game development -- Making it easier to write code with libraries -- Using game engines -- Developing your game.
|
590 |
|
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
630 |
0 |
0 |
|a Flash (Computer file)
|
630 |
0 |
7 |
|a Flash (Computer file)
|2 blmlsh
|
630 |
0 |
7 |
|a Flash (Computer file)
|2 fast
|
650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
7 |
|a GAMES
|x Video & Electronic.
|2 bisacsh
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
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|z 9780240815787
|z 9780240815794
|
830 |
|
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|a Visualizing the web.
|
856 |
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|u https://learning.oreilly.com/library/view/~/9780240815787/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
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|a ebrary
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|n ebr10446561
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938 |
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|a EBSCOhost
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|n 495926
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938 |
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|a Taylor & Francis
|b TAFR
|n 9780240815794
|
938 |
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|a YBP Library Services
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|n 9893952
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|a 92
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