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3D math primer for graphics and game development /

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Dunn, Fletcher
Otros Autores: Parberry, Ian
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : A K Peters/CRC Press, ©2011.
Edición:2nd ed.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • 1. Cartesian coordinate systems
  • 2. Vectors
  • 3. Multiple coordinate spaces
  • 4. Introduction to matrices
  • 5. Matrices and linear transformations
  • 6. More on matrices
  • 7. Polar coordinate systems
  • 8. Rotation in three dimensions
  • 9. Geometric primitives
  • 10. Mathematical topics from 3D graphics
  • 11. Mechanics 1 : linear kinematics and calculus
  • 12. Mechanics 2 : linear and rotational dynamics
  • 13. Curves in 3D
  • 14. Afterword.