|
|
|
|
LEADER |
00000cam a2200000Ma 4500 |
001 |
OR_ocn761720590 |
003 |
OCoLC |
005 |
20231017213018.0 |
006 |
m o d |
007 |
cr |n||||||||| |
008 |
111031s2012 inua o 001 0 eng d |
040 |
|
|
|a AZU
|b eng
|e pn
|c AZU
|d COO
|d YDXCP
|d B24X7
|d OCLCQ
|d UMI
|d OCLCO
|d OCLCQ
|d DEBSZ
|d OCLCQ
|d DKDLA
|d OCLCQ
|d OCLCF
|d OCLCQ
|d LIV
|d OCLCQ
|d OCLCO
|d CEF
|d INT
|d AU@
|d OCLCQ
|d OCLCO
|d OCLCQ
|d BRF
|d OCLCO
|d UKAHL
|d OCLCQ
|d OCLCO
|
019 |
|
|
|a 779881843
|a 795224955
|a 884350424
|a 1044321079
|a 1056405583
|a 1059035930
|a 1060848142
|a 1073065422
|a 1083233911
|a 1097119381
|
020 |
|
|
|a 9780470948156
|q (pbk.)
|
020 |
|
|
|a 0470948159
|q (pbk.)
|
020 |
|
|
|a 9781118193341
|q (ebk)
|
020 |
|
|
|a 1118193342
|q (ebk)
|
020 |
|
|
|a 9781118193358
|q (ebk)
|
020 |
|
|
|a 1118193350
|q (ebk)
|
020 |
|
|
|a 9781118193365
|q (ebk)
|
020 |
|
|
|a 1118193369
|q (ebk)
|
024 |
8 |
|
|a 9786613306678
|
029 |
1 |
|
|a AU@
|b 000053044626
|
029 |
1 |
|
|a DEBBG
|b BV040901257
|
029 |
1 |
|
|a DEBSZ
|b 378284878
|
029 |
1 |
|
|a DEBSZ
|b 381372936
|
035 |
|
|
|a (OCoLC)761720590
|z (OCoLC)779881843
|z (OCoLC)795224955
|z (OCoLC)884350424
|z (OCoLC)1044321079
|z (OCoLC)1056405583
|z (OCoLC)1059035930
|z (OCoLC)1060848142
|z (OCoLC)1073065422
|z (OCoLC)1083233911
|z (OCoLC)1097119381
|
037 |
|
|
|a CL0500000143
|b Safari Books Online
|
050 |
|
4 |
|a TK5103.2
|b .A537 2012eb
|
082 |
0 |
4 |
|a 006.7
|2 23
|
049 |
|
|
|a UAMI
|
100 |
1 |
|
|a Anderson, Jermaine G.
|
245 |
1 |
0 |
|a Beginning Flash, Flex, and AIR development for mobile devices /
|c Jermaine G Anderson.
|
246 |
3 |
0 |
|a Flash, Flex, and AIR development for mobile devices
|
260 |
|
|
|a Indianapolis, IN :
|b John Wiley & Sons,
|c ©2012.
|
300 |
|
|
|a 1 online resource (xxvi, 373 pages) :
|b color illustrations.
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
490 |
1 |
|
|a Wrox beginning guides
|
588 |
0 |
|
|a Print version record.
|
505 |
0 |
0 |
|g Machine generated contents note:
|g ch. 1
|t Introduction to Flash, Flex, and Air --
|t Adobe Flash --
|t Flash on Mobile Devices --
|t ActionScript 3.0 --
|t ECMAScript --
|t Key Concepts --
|t Flex Framework --
|t Flex 4.5.1 --
|t MXML --
|t Spark Library Components --
|t Data Binding --
|t Flex Mobile Application Structure --
|t Considerations for Mobile Development --
|t Adobe AIR --
|t Summary --
|g ch. 2
|t Getting Started --
|t Using Flash Builder 4.5.1 --
|t Working with Workspaces --
|t Using the Flash Perspective --
|t Using the Flash Debug Perspective --
|t Using the Source and Design Views --
|t Creating a Mobile Project Using Flash Builder --
|t Creating a Hello World App Example --
|t Defining Run Configurations --
|t Running Mobile Applications on the Desktop --
|t Running Mobile Applications on the Device --
|t Summary --
|g ch. 3
|t Building Air Applications for Android, Blackberry, and IOS Devices --
|t AIR Application Descriptor Files --
|t Setting Properties in the AIR Application Descriptor File --
|t Manually Editing the Application Descriptor File for the Hello World App --
|t BlackBerry Tablet OS Configuration --
|t Packaging for Google Android --
|t Packaging for Apple IOS --
|t Packaging for BlackBerry Tablet OS --
|t Updating AIR Applications --
|t Retrieving Details from the Application Descriptor File --
|t Using the Version Number --
|t Summary --
|g ch. 4
|t Touch, Multitouch, and Gestures --
|t Multitouch Interactions --
|t Determining Touch Input Support --
|t Creating a Multitouch and Gestures App Example --
|t Touch Event Handling --
|t Registering Touch Events on Interactive Objects --
|t Determining the Supported Touch Points --
|t Gesture Interactions --
|t Determining Which Gestures Are Supported on a Device --
|t Gesture Events and Event Handling --
|t Registering Gesture Events on Interactive Objects --
|t Handling Gesture Events --
|t Utilizing the Multitouch Panel in Device Central --
|t Summary --
|g ch. 5
|t Developing for Multiple Screen Sizes --
|t Considerations for Multiple Screen Sizes --
|t Pixel Density --
|t Utilizing Device DPI --
|t Adapting Content to Stage Size --
|t Using the StageScaleMode and StageAlign Classes --
|t Handling Stage Resize Events --
|t Creating the Sprite Layout App Example --
|t Handling Device Orientation --
|t Using the StageOrientation Class --
|t Using the StageOrientationEvent Class --
|t Using Layouts in Flex --
|t Aligning Items in Group Containers --
|t Summary --
|g ch. 6
|t Debugging Applications --
|t Setting Breakpoints --
|t Global Error Handling --
|t Handling Uncaught Errors --
|t Try ... Catch Statements --
|t Stepping through Code --
|t Summary --
|g ch. 7
|t Working with the Filesystem --
|t Reading from the Filesystem --
|t File and FileStream Classes --
|t Creating a Files Explorer App Example --
|t Modifying Files and Filesystems --
|t Creating New Files and Directories --
|t Utilizing Browse Dialogs --
|t Opening a Single File --
|t Opening Multiple Files --
|t Saving a Single File to a Location --
|t Summary --
|g ch. 8
|t Working with Data --
|t Detecting Changes in Network Availability --
|t Retrieving Data with URLRequest --
|t Monitoring the URLRequest Object --
|t Creating the Maintaining Data App Example --
|t Using SQLite for Storing Data --
|t Creating a SQLite Database --
|t Summary --
|g ch. 9
|t Working with Audio and Video --
|t Introducing the Open Source Media Framework --
|t Creating a URLResource Object --
|t Creating a MediaElement Object --
|t Media Traits --
|t Using the MediaTraitType Class to Identify Traits --
|t Using the MediaPlayer to Play Media Elements --
|t Using the MediaPlayerSprite Class to Play Media Resources --
|t Handling Trait Events --
|t Using an AudioEvent Object --
|t Using the Flex OSMF Wrapper --
|t Using the VideoPlayer Component --
|t Creating a MediaPlayer Example --
|t Summary --
|g ch. 10
|t Utilizing Device Features --
|t Using the Device's Camera --
|t Using the CameraUI Class --
|t Creating a Camera App Example --
|t Capturing Sound Using the Device's Microphone --
|t Using the Microphone Class --
|t Using the SampleDataEvent Class --
|t Creating a Microphone App Example --
|t Utilizing the Device's Web Controller --
|t Using the StageWebView Class --
|t Creating a Browser App Example --
|t Utilizing the Device's Geolocation Sensor --
|t Using the Geolocation Class --
|t Using the GeolocationEvent Class --
|t Creating a Geolocation App Example --
|t Summary.
|
520 |
|
|
|a Provides information on creating Flash-driven mobile applications, covering such topics as multitouch interactions, debugging, Filesystem, working with audio and video, and utilizing device features.
|
590 |
|
|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
630 |
0 |
0 |
|a Flash (Computer file)
|
630 |
0 |
0 |
|a Flex (Computer file)
|
630 |
0 |
7 |
|a Flash (Computer file)
|2 blmlsh
|
630 |
0 |
7 |
|a Flex (Computer file)
|2 blmlsh
|
630 |
0 |
7 |
|a Flash (Computer file)
|2 fast
|
630 |
0 |
7 |
|a Flex (Computer file)
|2 fast
|
650 |
|
0 |
|a Mobile communication systems.
|
650 |
|
0 |
|a ActionScript (Computer program language)
|
650 |
|
0 |
|a Application software
|x Development.
|
650 |
|
6 |
|a Radiocommunications mobiles.
|
650 |
|
6 |
|a ActionScript (Langage de programmation)
|
650 |
|
6 |
|a Logiciels d'application
|x Développement.
|
650 |
|
7 |
|a ActionScript (Computer program language)
|2 fast
|
650 |
|
7 |
|a Application software
|x Development
|2 fast
|
650 |
|
7 |
|a Mobile communication systems
|2 fast
|
776 |
0 |
8 |
|i Print version:
|z 9780470948156
|w (OCoLC)759103959
|
830 |
|
0 |
|a Wrox beginning guides.
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781118193341/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
|
|a Askews and Holts Library Services
|b ASKH
|n AH21627577
|
938 |
|
|
|a Books 24x7
|b B247
|n bks00044947
|
938 |
|
|
|a YBP Library Services
|b YANK
|n 7209576
|
994 |
|
|
|a 92
|b IZTAP
|