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Planning & managing Drupal projects /

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Nordin, Dani
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Sebastopol, Calif. : O'Reilly, ©2011.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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246 3 |a Planning and managing Drupal projects 
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520 8 |a Annotation  |b If you're a solo website designer or part of a small team itching to build interesting projects with Drupal, this concise guide will get you started. Drupals learning curve has thrown off many experienced designers, particularly the way it handles design challenges. This book shows you the lifecycle of a typical Drupal project, with emphasis on the early stages of site planning. Learn how to efficiently estimate and set up your own project, so you can focus on ways to make your vision a reality, rather than let project management details constantly distract you. Plan and estimate your project by discovering your clients goals and audience perceptionsDiscover how Drupal works under the hood, and learn basic DrupalSpeakFrame the UX design challenge through a deeper understanding of your sites intended usersGet real content for your project as early as possiblebefore you start prototypingChoose the right modules for your project, and learn about several go-to modulesUnderstand how to walk clients through the Drupal design and development process. 
505 0 |a Table of Contents; Preface; Contents of This Book; A Caveat; Conventions Used in This Book; Using Code Examples; Safari® Books Online; How to Contact Us; Acknowledgments; About the Author; About the Reviewers; Chapter 1. Introduction; A Quick and Dirty Guide to DrupalSpeakTM; Talking to Clients About Drupal; Organizing Your Files; Lifecycle of a Drupal Project; Implementation Plans: Breaking up your work; Chapter 2. Setting the Stage: Discovery and User Experience; Breaking Down the Project Goals; Project Discovery; A further note on documents; Framing the Design Challenge 
505 8 |a Getting Your Hands Dirty with UXUser Experience: Bringing UX Design to an embedded team; Study the organization you're working with; It's not about looks; Let go of the outcome; User Experience: Techniques for Drupal; Mind mapping; User personas; User Flows; Functional Breakdowns; Screen Sketches and Wireframes; Wireflows; Content Strategy Documents; UX Techniques and Drupal: Practical issues to hammer out; Go Deeper: User Experience and Project Management; Books; Websites; Chapter 3. Fleshing Things Out: Getting ready to prototype; Working with content; Trial by fire 
505 8 |a Working with Content Types: a High-Level OverviewOrganizing your content; Putting this all together; Choosing modules; So many modules. How do I choose?; Go-to modules; Pathauto (drupal.org/project/pathauto); Views (drupal.org/project/views); Block Class (drupal.org/block_class); Webform (drupal.org/project/webform); WYSIWYG (drupal.org/project/wysiwyg); Mollom (drupal.org/project/mollom); Oh-So-Nice to Have Modules; Field Group (drupal.org/project/field_group); Link (drupal.org/project/link); Media (drupal.org/project/media); References (drupal.org/project/references) 
505 8 |a View Reference (drupal.org/project/viewreference)Block Reference (drupal.org/project/block_reference); Submitagain (drupal.org/project/submitagain); No, I don't need this, but ooh, it's perty! Modules; Views Slideshow (drupal.org/project/views_slideshow); Colorbox (drupal.org/project/colorbox); User Points (drupal.org/project/userpoints); A completely incomplete listing; Chapter 4. Working with Clients; Proposing and Estimating Projects; Pre-proposal discovery: what you need to know; Pricing a project: Fixed-Bid versus hourly; Writing the proposal 
505 8 |a Getting clients to love you, even when you have to tell them "no" (and what to do if they don't)That's easy for you to say...; The "Professional Relationship" clause; After the Handoff: The project retrospective; Including clients in the retrospective; Documenting what you learned; Documenting for the community; Appendix A. Project Brief; Hey there! It's nice to meet you.; Who are you?; About your project; Background; Goals and Objectives; Target Audience; Competition; Brand attributes; Functionality and Technical Requirements; For all projects:; For print projects:; For web projects: 
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650 0 |a Web sites  |x Authoring programs. 
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650 0 |a Web sites  |x Design. 
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650 6 |a Sites Web  |x Systèmes-auteur. 
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