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OR_ocn761693461 |
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OCoLC |
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|a UAMI
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100 |
1 |
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|a McLean, Ian L.
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245 |
1 |
0 |
|a Creating HTML5 animations with Flash and Wallaby /
|c Ian McLean.
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246 |
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|a Creating HTML 5 animations with Flash and Wallaby
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246 |
3 |
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|a Creating HTML Five animations with Flash and Wallaby
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260 |
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|a Sebastopol, CA :
|b O'Reilly,
|c ©2011.
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300 |
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|a 1 online resource (xv, 42 pages) :
|b illustrations.
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
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|a Adobe developer library
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|a Online resource; title from title screen (Safari, viewed Dec. 5, 2011).
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520 |
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|a Annotation
|b Creating standards-compliant animations for the Web just got a lot easier. With this concise guide, youll learn how to convert Flash animations into HTML5, using Wallabythe experimental tool from Adobe. Wallaby makes Flash content available for devices that don't support Flash runtimes, including the iPhone and iPad. Developing HTML5 animations is time-consuming with all the coding required. This book shows you how to create compelling content for HTML5 environments with relative ease, whether you know Flash or not. After a quick introduction to simple animation building with Flash, you'll learn how Wallaby helps you convert those animations into HTML5 code. Learn how to create a simple Flash animation, using Flash Professional CS5Become familiar with the Flash Library, Stage drawing canvas, and animation TimelineTake the right approach to building a complex Flash animation for HTML5Get performance tips to optimize animations for desktops and mobile devicesUse simple JavaScript and CSS code to place the Wallaby animation in a web pageAdd interactivity to your HTML5 animation with jQuery.
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|a Print version record.
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|a Table of Contents; Preface; What Is Wallaby?; A Brief History of Flash and HTML5; Concerns in Reaching Audiences; Browser Support; Conversion Limitations; Who This Book Is For; Content Approach; System Requirements; Conventions Used in This Book; Using Code Examples; Safari® Books Online; How to Contact Us; Chapter 1. Flash Professional Basics; The Flash Platform; Flash Professional at a Glance; The Library; The Stage; The Timeline; Importing Assets; Drawing Shapes; Working with Images; Knowing When to Use Bitmaps or Shapes; Avoiding Undesired Scaling in Bitmaps; Converting Assets to Symbols.
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|a InstancesKeyframes; Tweening; Chapter 2. Creating a Basic HTML5 Animation; Creating a New Project; Creating the Text; Animating the Marquis; Exporting the HTML5 Animation from Wallaby; Chapter 3. Creating Advanced Animations; Building for Performance; Export and Test Often; Take the Right Approach; Stay Mindful of Bandwidth; Determine the Limitations; Wallaby-Specific Performance Tips; Chapter 4. Using Wallaby; Converting Animations; Preferences; Status; Errors and Warnings; Chapter 5. Using Wallaby Animations; Placing the Animation; Adding Basic Interactivity.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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630 |
0 |
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|a Flash (Computer file)
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630 |
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|a Wallaby (Computer file)
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630 |
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650 |
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|a HTML (Document markup language)
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650 |
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0 |
|a Computer animation.
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650 |
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0 |
|a Internet programming.
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650 |
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|a HTML (Langage de balisage)
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650 |
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|a Animation par ordinateur.
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650 |
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|a Programmation Internet.
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650 |
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|a HTML.
|2 aat
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650 |
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|a computer animation.
|2 aat
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650 |
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|a COMPUTERS
|x Programming Languages
|x HTML.
|2 bisacsh
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650 |
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7 |
|a COMPUTERS
|x Programming Languages
|x XML.
|2 bisacsh
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650 |
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7 |
|a Computer animation.
|2 fast
|0 (OCoLC)fst00872015
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650 |
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7 |
|a HTML (Document markup language)
|2 fast
|0 (OCoLC)fst00949997
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650 |
|
7 |
|a Internet programming.
|2 fast
|0 (OCoLC)fst00977281
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776 |
0 |
8 |
|i Print version:
|a McLean, Ian.
|t Creating HTML5 Animations with Flash and Wallaby.
|d Sebastopol : O'Reilly Media, ©2011
|z 9781449307134
|
830 |
|
0 |
|a Adobe developer library.
|
856 |
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0 |
|u https://learning.oreilly.com/library/view/~/9781449312725/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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