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|a Kelly, James F.
|q (James Floyd)
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|a MintDuino /
|c James Floyd Kelly and Marc de Vinck.
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|a Mint Duino
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|a Sebastopol, CA :
|b O'Reilly,
|c ©2011.
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|a 1 online resource :
|b illustrations
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|a text
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|a Online resource; title from title screen (Safari, viewed Dec. 5, 2011).
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|a Annotation
|b Get started with MintDuino, the Maker Shed kit that's perfect for learning or teaching the fundamentals of how microcontrollers work. This hands-on book shows you how to build a complete MintDuino project from start to finish. Learn how to assemble the microcontroller on a breadboard, and begin programming it.
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|a Preface; What You Need; Conventions Used in This Book; Using Code Examples; Safari® Books Online; How to Contact Us; Content Updates; December 16, 2011; Chapter 1. Build a Mintronics: MintDuino; Build the Power Supply; Power the Microcontroller; Getting Ready to Program; Chapter 2. The MintDuino Reflex Game; Chapter 3. Subtask 1: Light an LED; Start Building; Upload Your First Sketch; Chapter 4. Subtask 2: Randomly Light an LED; The Game Takes Shape; Chapter 5. Subtask 3: Light an LED with a Pushbutton; Light the LED; Chapter 6. Subtask 4: Add Buttons and LEDs
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|a Light LEDs for Each PlayerChapter 7. Subtask 5: Program the Game; The Final Sketch; Conclusion
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a Programmable controllers.
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|a De Vinck, Marc.
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|i Print version:
|a Kelly, James Floyd.
|t MintDuino.
|d Sebastopol, CA : O'Reilly, 2011
|h viii, 46 pages
|k Project book
|z 9781449307660
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|a Cahiers de projets.
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|u https://learning.oreilly.com/library/view/~/9781449308087/?ar
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