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Autodesk 3ds max 8 essentials.

Write your own MAXScript functions and utilities to create custom tools and UI elements, and automate repetitive tasks. Demonstrated techniques include the creation of objects, arrays, collections, control structures, parametric objects, and the construction of UI elements. The companion CD-ROM cont...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: Autodesk, Inc
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam : Oxford : Elsevier ; Focal Press, ©2006.
Colección:Autodesk media and entertainment courseware.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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505 0 0 |g Ch. 1.  |t Getting started --  |t User interface --  |t Overview lab --  |t Files and objects --  |t Transforms --  |t Applying modifiers --  |g Ch. 2.  |t Modeling --  |t Low poly modeling --  |t Shapes --  |t Using compound objects --  |t Modeling lab --  |g Ch. 3.  |t Animation --  |t Animation basics --  |t Hierarchies --  |t Character animation -- biped --  |t Animation lab --  |g Ch. 4.  |t Materials & mapping --  |t Introduction to materials --  |t Using maps --  |t Mapping coordinates --  |t Materials and mapping --  |g Ch. 5.  |t Rendering --  |t Cameras --  |t Basic lighting --  |t Global illumination --  |t Rendering the scene --  |t Scene assembly lab. 
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520 |a Write your own MAXScript functions and utilities to create custom tools and UI elements, and automate repetitive tasks. Demonstrated techniques include the creation of objects, arrays, collections, control structures, parametric objects, and the construction of UI elements. The companion CD-ROM contains media files that allow you to practice the techniques with real-world examples demonstrating how you can use then in a production environment.?The definitive introduction to MAXScript?Includes media files that allow you to practice with real-world examples. 
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