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Tradigital 3ds Max : a CG animator's guide to applying the classic principles of animation /

Finally bridge the gap between software-specific instruction and the world of classical animation with this easy to utilize, one-of-a-kind reference guide. With great relevance for today's digital workflows, Richard Lapidus presents innovative 3ds Max controls to the classical principles of ani...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Lapidus, Richard
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Waltham, MA : Focal Press, ©2012.
Colección:Tradigital series.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a Tradigital 3ds Max :  |b a CG animator's guide to applying the classic principles of animation /  |c Richard Lapidus. 
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520 |a Finally bridge the gap between software-specific instruction and the world of classical animation with this easy to utilize, one-of-a-kind reference guide. With great relevance for today's digital workflows, Richard Lapidus presents innovative 3ds Max controls to the classical principles of animation like squash and stretch, anticipation, staging and more. Move beyond these fundamental techniques and explore both the emotion and technical sides of animation with character appeal and rigging. Features a robust companion web sites that include demonstrations, project files, links to further resources, available at www.tradigital3dsmax.com. Trusted 3ds Max authority, Richard Lapidus has 15 years of experience teaching this subject to Fortune 500 companies as a Certified Instructor, and entry-level students as a Tenured Professor. The "Tradigital" promise of offering specific tool-set instruction and connecting it with the classical principles of animation that all great animators need to know. Faced with so many tools, students spend most of their time learning how to model, yet never actually learn what it means to breathe life into their work. This book shows how to enhance the process of animation using traditional techniques which have captivated viewers of animation for decades. Animators will learn how to: make the camera an integral participant in the scene, use overlapping motion to create more realistic animation, use the graphic editors to examine timing and enhance the flow of your projects. Several obstacle files will be provided with practical solutions, so that animators can learn what NOT to do. Ready-made models will be provided so that animators can practice techniques as they follow the clear tutorials presented. Companion web site offers: all tutorials/projects, plus camtasia created flash videos showing necessary click-throughs 
505 0 |a Chapter 1 Seeing motion in a new way. Chapter 2 How do living objects really move?, Rule: Weight in Motion, Rule: Timing Chapter 3 Animated Modifiers (Morphing Teapot), Rule: Squash and Stretch, Rule: Anticipation, Rule: Staging Chapter 4 Deforming objects based on motion and relative to other objects Chapter 5 Straight forward animation with a Bones IK Rig, Rule: Straight Ahead Action and Pose to Pose, Rule: Exaggeration Chapter 6 Creating and animating a biped Chapter 7 The use of Overlapping Action, Weight and Drag. Rule: Staging, Rule: Timing, Rule: Exaggeration Chapter 8 Indications of speed and directing attention Rule: Timing, Rule: Overlapping motion, 2ndary animation Chapter 9 Skinning a Character Rule: Appeal Chapter 10 Rule: Arcs and 2ndary Animation Chapter 11 Reactor Real world and Exaggerated Effects Rule: Arcs and 2ndary Animation Chapter 12 The Camera as the integral part of a scene Rule: Staging Chapter 13 Timing for animation Chapter 14 Getting objects to move the way you want. Chapter 15 Does it move the way it should? Chapter 16 Tricks for automating motion and controlling timing. Chapter 17 Special effects for presence: Animating Visibility. 
520 |a "Applying the 12 basic principles of animation introduced by animation legends Ollie Johnston and Frank Thomas is now easier than ever. With great relevance for today's digital workflows, Richard Lapidus presents innovative 3ds Max controls to the classical principles of animation like squash and stretch, anticipation, staging and more. Move beyond these fundamental techniques and explore both the emotion and technical sides of animation with character appeal and rigging. Finally bridge the gap between software-specific instruction and the world of classical animation with this easy to utilize, one-of-a-kind reference guide, perfect for professionals and beginners alike"--  |c Provided by publisher 
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