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|a Keller, Eric,
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|
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|a Introducing ZBrush 4 /
|c Eric Keller.
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246 |
3 |
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|a Introducing ZBrush Four
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260 |
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|a Indianapolis, IN :
|b Wiley Pub.,
|c ©2011.
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300 |
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|a 1 online resource (1 volume (various pagings) :
|b illustrations
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|a Print version record.
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|a Includes bibliographical references and index.
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|a Introducing ZBrush 4; Acknowledgments; About the Author; Contents; Foreword; Introduction; Who Should Buy This Book; What's Inside; How to Contact the Author; Chapter 1: Digital Art Basics; An Introduction to ZBrush; Understanding Digital Images; Understanding Resolution; Understanding 3D Space; Resources; Chapter 2: Facing the ZBrush Interface; The Zen of ZBrush; Trays and Palettes; The Title Bar; Summary; Chapter 3: Basic Digital Sculpting; Digital Clay; Using Standard, Smooth, and Move Brushes; Subdivide Your Mesh; Sculpt with Symmetry; Sculpt a Dragon's Head; Masking; Polygroups
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505 |
8 |
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|a Open the Dragon's Jaw with TransposeChapter 4: SubTools, ZSpheres, and ZSketching; Append SubTools; Sculpt SubTools; Create Teeth; ZSpheres; ZSketching with ZSpheres; Chapter 5: ShadowBox and Clip Brushes; ShadowBox; Create the Car Body in ShadowBox; Match Maker Brush; Clip Brushes; Chapter 6: Remesh and Projection; Remesh a Surface; Projection; Remesh the Headlight and Project Details; Mannequins; Chapter 7: Advanced Brush Techniques; Brush Customization; Design a Brush; Alpha Textures; Brush Effects; Hard Surface Detail Brushes; Stencils; Chapter 8: Polypainting and SpotLight; Polypainting
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505 |
8 |
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|a Polypainting TechniquesImage Editing with SpotLight; SpotLight Projection; Chapter 9: Rendering, Lighting, and Materials; Rendering Basics; Render Using BPR; Render Using Best Mode; Export a Render; Using ZBrush Lights; Understanding Materials; Use the Shader Mixer; Render Subsurface Scattering Effects; The Fiber Material; Chapter 10: Morph Targets, Layers, and the ZBrush Timeline; Morph Targets; Use 3D Layers; Polypaint Layers; The ZBrush Timeline; Bonus Content 1: GoZ; Using Retopology; Modeling with GoZ; Creating Texture Maps in ZBrush; Bonus Content 2: ZScripts and ZPlugins; Using ZScript
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505 |
8 |
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|a Using Projection MasterUsing ZPlugins; Appendix: About the Companion DVD; What You'll Find on the DVD; System Requirements; Using the DVD; Troubleshooting; Customer Care; Index; Color Gallery
|
520 |
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|a Design remarkably realistic creatures, people, and objects using ZBrush and the new edition of this top-selling book. Professional Hollywood animator and ZBrush artist Eric Keller combines his firsthand experience with detailed, step-by-step explanations to make you feel right at home with the interface and tools. The book reinforces the core concepts of ZBrush through fun, hands-on tutorials that will help you achieve amazing results. Understand ZBrush's unique sculpting and painting technologyTake a tour of ZBrush 4's innovative interface and powerful toolkit.
|
546 |
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|a English.
|
590 |
|
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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630 |
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|a ZBrush.
|
630 |
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|i Print version:
|a Keller, Eric, 1969-
|t Introducing ZBrush 4.
|b 1st Edition.
|d Indianapolis, Indiana : Wiley Publishing, Inc., [2011], ©2011
|z 9780470527641
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|u https://learning.oreilly.com/library/view/~/9781118065518/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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