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Beginning 3D game development with Unity : the world's most widely used multi-platform game engine /

The text introduces key game production concepts and teaches the basic scripting skills to be used with Unity. It also shows how to create casual interactive adventure games in the style of Telltale Games' Tales of Monkey Island, thus giving the reader a foundation in game logic and design.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Blackman, Sue
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York, NY : Apress : Distributed to the Book trade by Springer Science + Business Media, ©2011.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Exploring the genre
  • Unity UI basics--getting started
  • Scripting : getting your feet wet
  • Terrain generation : creating a test environment
  • Navigation and functionality
  • Cursor control
  • Action objects
  • Managing state
  • Object metadata
  • Message text
  • Inventory logic
  • Managing the inventory
  • Finishing the basic functionality
  • Getting down to game
  • A maze and the final level
  • Menus and levels
  • Beyond the basics
  • Appendix A: SSE shader graphs
  • Appendix B: Key codes
  • Appendix C: Final sequence.