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|a McDermott, Wes.
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|a Creating 3D game art for the iPhone with unity :
|b featuring modo and Blender pipelines /
|c Wes McDermott.
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|a Amsterdam ;
|a London :
|b Focal,
|c ©2011.
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|a 1 online resource (xvii, 253 pages) :
|b illustrations (chiefly color)
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|a Includes index.
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|a Print version record.
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|a Getting to know the iDevice Hardware and Unity iOS -- Creating game objects using modo : Tater and Thumper -- Understanding textures and UV maps -- Creating game objects using modo : Training trash yard -- Animation using Blender : Rigging Tater -- Animation using Blender : IK and basic animation -- Animation using Blender : Advanced animation -- Creating lightmaps using Beast -- Working with game assets in Unity iOS -- Bonus resources.
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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|a Computer graphics
|x Computer programs.
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|a Interactive computer graphics.
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|a Video games
|x Programming.
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|a iPhone (Smartphone)
|x Programming.
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|a Infographie
|x Logiciels.
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|a Infographie interactive.
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|a Jeux vidéo
|x Programmation.
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|a iPhone (Téléphone intelligent)
|x Programmation.
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650 |
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|a GAMES
|x Video & Electronic.
|2 bisacsh
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650 |
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|a Video games
|x Programming
|2 fast
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|a Computer graphics
|x Computer programs
|2 fast
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|a Interactive computer graphics
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|z 9780240815633
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|z Texto completo (Requiere registro previo con correo institucional)
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