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|a Nahavandipoor, Vandad.
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|a Graphics and animation on iOS /
|c Vandad Nahavandipoor.
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|a 1st ed.
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|a Sebastopol, CA :
|b O'Reilly,
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|a Jazz up your iPhone and iPad apps with some slick graphics and animation--and keep users from looking elsewhere. This short and concise book shows developers with even little Cocoa programming experience how to create impressive graphics and animation effects with relatively easy coding. Learn how to incorporate smooth animations and draw images in your apps to achieve the classy look you want. The recipes in this book include step-by-step instructions and simple code solutions that you can put to work right away. Learn basic concepts for adapting to different screen sizes Construct, set, and use colors Draw text, images, lines, and rectangles Add shadows to shapes Create and draw gradients Learn how to animate and scale, rotate, or move views.
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|a Table of Contents; Preface; Audience; Conventions Used in This Book; Using Code Examples; Safari® Books Online; How to Contact Us; Content Updates; May 27, 2011; Acknowledgments; Graphics and Animations; Basic Concepts for Adapting to Different Screen Sizes; Creating the Project Structure in Xcode; Enumerating and Loading Fonts; Drawing Text; Constructing, Setting, and Using Colors; Drawing Images; Drawing Lines; Constructing Paths; Drawing Rectangles; Adding Shadows to Shapes; Creating and Drawing Gradients; Displacing Shapes on Graphic Contexts; Scaling Shapes Drawn on Graphic Contexts
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|a Rotating Shapes Drawn on Graphic ContextsAnimating and Moving Views; Animating and Scaling Views; Animating and Rotating Views
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|i Print version:
|a Nahavandipoor, Vandad.
|t Graphics and animation on iOS.
|b 1st ed.
|d Sebastopol, CA : O'Reilly, ©2011
|z 9781449305673
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