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Pro Android 3 /

Provides information on using Android 3 to build mobile applications, covering such topics as creating user interfaces, working with menus, using the media framework, programming 3D graphics, managing preferences, using widgets, and working with Android Market.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Komatineni, Satya
Otros Autores: MacLean, Dave, Hashimi, Sayed Y.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [New York] : Apress : Distributed to the Book trade worldwide by Springer Science+Business Media, ©2011.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Title Page; Copyright Page; Contents at a Glance; Table of Contents; Foreword; About the Authors; About the Technical Reviewer; Acknowledgments; Preface; Chapter 1 Introducing the Android Computing Platform; A New Platform for a New Personal Computer; Early History of Android; Delving Into the Dalvik VM; Understanding the Android Software Stack; Developing an End-User Application with the Android SDK; Android Emulator; The Android UI; The Android Foundational Components; Advanced UI Concepts; Android Service Components; Android Media and Telephony Components; Android Java Packages.
  • Taking Advantage of Android Source CodeThe Sample Projects in this Book; Summary; Chapter 2 Setting Up Your Development Environment; Setting Up Your Environment; Downloading JDK 6; Downloading Eclipse 3.6; Downloading the Android SDK; Updating Your PATH Environment Variable; The Tools Window; Installing Android Development Tools (ADT); Learning the Fundamental Components; View; Activity; Intent; Content Provider; Service; AndroidManifest.xml; Android Virtual Devices; Hello World!; Android Virtual Devices; Exploring the Structure of an Android Application; Analyzing the Notepad Application.
  • Loading and Running the Notepad ApplicationDissecting the Application; Examining the Application Lifecycle; Debugging Your App; Launching the Emulator; StrictMode; References; Summary; Chapter 3 Understanding Android Resources; Understanding Resources; String Resources; Layout Resources; Resource Reference Syntax; Defining Your Own Resource IDs for Later Use; Compiled and Uncompiled Android Resources; Enumerating Key Android Resources; String Arrays; Plurals; More on String Resources; Color Resources; Dimension Resources; Image Resources; Color-Drawable Resources.
  • Working with Arbitrary XML Resource FilesWorking with Raw Resources; Working with Assets; Reviewing the Resources Directory Structure; Resources and Configuration Changes; Reference URLs; Summary; Chapter 4 Understanding Content Providers; Exploring Android's Built-in Providers; Exploring Databases on the Emulator and Available Devices; Quick SQLite Primer; Architecture of Content Providers; Structure of Android Content URIs; Structure of Android MIME Types; Reading Data Using URIs; Using the Android Cursor; Working with the where Clause; Passing a where Clause Through a URI.
  • Using Explicit where ClausesInserting Records; Adding a File to a Content Provider; Updates and Deletes; Implementing Content Providers; Planning a Database; Extending ContentProvider; Fulfilling MIME-Type Contracts; Implementing the Query Method; Implementing an Insert Method; Implementing an Update Method; Implementing a Delete Method; Using UriMatcher to Figure Out the URIs; Using Projection Maps; Registering the Provider; Exercising the Book Provider; Adding A Book; Removing a Book; Getting a Count of the Books; Displaying the List of Books; Resources; Summary.